Hell guys, I need help with Dante's Inferno audio. I used this instruction, aluigi's bms script for di. It works well, but some converted files are insanely accelerated. I tried to change the sample rate in header with no success.
Any ideas, what's wrong with them?
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Dante's Inferno XMA Audio Help.
Re: Dante's Inferno XMA Audio Help.
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Re: Dante's Inferno XMA Audio Help.
Maybe other files will be useful too. Dat, str, xm, xma.
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Re: Dante's Inferno XMA Audio Help.
I think those files were either ripped incorrectly, or hold something else entirely. they seem like XMA, they have the XMA2 8000 block bit in them, without a proper XMA2 style header. (all xma2 starts with something like xx000100xx, replace x's with any number. 2400010004 is an example.oldguy wrote:I still can't find any solution.
Ah, the problem is you were doing it in a method for bc2, dante's inferno is different, check the first page of this topic for some of the differences, particularly in needing to rebuild as XMA1 to decode properly.
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Re: Dante's Inferno XMA Audio Help.
Thanks, changing xma_test -2 to -1 works fine. Now I need to figure out correct offsets for many .dat files, because a lot of game sounds are missing in already unpacked. Can somebody advise me how to do it properly and quickly? Seems that other offsets were not mentioned anywhere before, only 0x20.
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Re: Dante's Inferno XMA Audio Help.
Can't help you there unfortunately... I've never tried ripping that particular game myself and from what I'm reading, it varies for those.oldguy wrote:Thanks, changing xma_test -2 to -1 works fine. Now I need to figure out correct offsets for many .dat files, because a lot of game sounds are missing in already unpacked. Can somebody advise me how to do it properly and quickly? Seems that other offsets were not mentioned anywhere before, only 0x20.