Hi
I've seen that Noesis already supports the 3D Models from FFIII on the PSP as its file format is .gmo and several square Enix games use this same format on the PSP, however on the Nintendo DS these games use a format called .NMDP, Square uses this for several FF and FF related titles on the NDS, and it appears as though the format doesn't change at all between games.
I've extracted them from the LZSS compression and have the bare .nmdp file here, I've compared the nds extracted file with the exact same file from the PSP version to see how similar the formats are, and from my not so great guesswork, the format isn't too different all the file naming is the same inside, and neither appears to be compressed at all.
Below is a screenshot comparing the 2 formats, there are some differences but also a few similarities.
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Noesis support for NDS nmdp 3D Models
- lionheartuk
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Noesis support for NDS nmdp 3D Models
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Last edited by lionheartuk on Sun Jun 02, 2013 12:14 am, edited 1 time in total.
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Re: Noesis support for NDS nmdp 3D Models
Am I the only one interested in this?
Four Games I know use this same method are Final Fantasy III, Final Fantasy IV and Final Fantasy 4 Heroes of Light, Chocobo & The Magic Picture Book.
Those are the 3 games I can confirm use the same format but I'm sure there are several other games, most likely all Square Enix too.
Four Games I know use this same method are Final Fantasy III, Final Fantasy IV and Final Fantasy 4 Heroes of Light, Chocobo & The Magic Picture Book.
Those are the 3 games I can confirm use the same format but I'm sure there are several other games, most likely all Square Enix too.
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Re: Noesis support for NDS nmdp 3D Models
I know they have tools for DS sprites and stuff. No support for 3D models yet?
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Re: Noesis support for NDS nmdp 3D Models
The specs are all over the internet, wouldn't take someone much effort to make a Noesis plugin. I might do it myself at some point since I'd like it done right with anim support. But it's not anywhere soon on my todo list.
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Re: Noesis support for NDS nmdp 3D Models
Last time I played around with Tinke it didn't have support for 3D models.
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Re: Noesis support for NDS nmdp 3D Models
Itried Tinke before,unfortunatly it doesn't like the formats used in this game though, I can't recall if it reads thetextures or not thugh, I don'tthink it reads anything.
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Re: Noesis support for NDS nmdp 3D Models
Well, if it was NDS, they are opengl based engine, so opengl ripper work great with it, someone should try it out. Unless you can convert to nsbmd, it make everything easier/.
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Re: Noesis support for NDS nmdp 3D Models
Actually, OpenGL Rippers don't work with any NDS Emulators, not entirely sure why, they all seem to use their own directdraw instead of OpenGL, with most crashing when you switch to OpenGL.tomatopasta wrote:Well, if it was NDS, they are opengl based engine, so opengl ripper work great with it, someone should try it out. Unless you can convert to nsbmd, it make everything easier/.
Tinke in the end does open Final Fantasy 4 Heroes of Light 3D Models and textures, but doesn't work on FF4 at all.
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Re: Noesis support for NDS nmdp 3D Models
Well, to name a few, nocashgba desume, ensata, dualis, DuoS DSEMU, iDeaS, DraStic,
Check out the desume and DuoS ,DraStic, they are most anticipated to date, I think they are either opengl or dx8, well, that is all.
Check out the desume and DuoS ,DraStic, they are most anticipated to date, I think they are either opengl or dx8, well, that is all.
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Re: Noesis support for NDS nmdp 3D Models
I wish it were so simple. I suppose u never tried to rip 3d models from Nds games using one of the various 3d rippers on the web.tomatopasta wrote:Well, to name a few, nocashgba desume, ensata, dualis, DuoS DSEMU, iDeaS, DraStic,
Check out the desume and DuoS ,DraStic, they are most anticipated to date, I think they are either opengl or dx8, well, that is all.
Anyway i can tell u that none of them works fine with the 3d ripper tools (directx or opengl) for my experience, but i may be wrong.
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Re: Noesis support for NDS nmdp 3D Models
Its been quite a while now, and nobody seems interested in the format, so I dug a littlemore and managed to find this:
https://dl.dropboxusercontent.com/u/779 ... 00.nmdp.lz
I can open the file perfectly fine in Tinke, however it has no export option. The file doesn't look compressed, tinke just seems to export things with .lz if the compression it was previously in is lz.
Its a tiny low poly town, I have all the textures for it separately.
https://dl.dropboxusercontent.com/u/779 ... 00.nmdp.lz
I can open the file perfectly fine in Tinke, however it has no export option. The file doesn't look compressed, tinke just seems to export things with .lz if the compression it was previously in is lz.
Its a tiny low poly town, I have all the textures for it separately.
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Re: Noesis support for NDS nmdp 3D Models
what does that mean? Does it display the model mesh?lionheartuk wrote:I can open the file perfectly fine in Tinke,
if so, how did you do this?
use nsbmd.exe to export as obj (without uvs):however it has no export option.
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: Noesis support for NDS nmdp 3D Models
It doesn't open the file on its own, because it needs the texture too, its openable from the ROM file structure itself with no problem, its only because now I exported it it can't find the textures and gives an error 'cannot find textures', inside the rom all the nessesary information Tinke looks for is where the file says it is, its only once exported I assume the texture connections are lost.shakotay2 wrote:what does that mean? Does it display the model mesh?lionheartuk wrote:I can open the file perfectly fine in Tinke,
if so, how did you do this?
Tinke displays the model mesh yes, complete with UVS.
Heres a snapshot of it in Tinke
The reason I'm avoiding using the exe you mentioned is simply lack of textures.