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Watch Dogs XBG models

Post questions about game models here, or help out others!
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Wobble
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Re: Watch Dogs XBG models

Post by Wobble »

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Last edited by Wobble on Sat Mar 11, 2017 1:11 pm, edited 1 time in total.
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Re: Watch Dogs XBG models

Post by huckleberrypie »

Great, now import them back to the game lol. :P

Afaik cra0's working on it, as shown in his video where he managed to load up what appears to be Aiden being rigged and animated.
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Re: Watch Dogs XBG models

Post by cra0 »

huckleberrypie wrote:Great, now import them back to the game lol. :P

Afaik cra0's working on it, as shown in his video where he managed to load up what appears to be Aiden being rigged and animated.
Yes myself and a few others are working on it.
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Re: Watch Dogs XBG models

Post by huckleberrypie »

cra0 wrote:
huckleberrypie wrote:Great, now import them back to the game lol. :P

Afaik cra0's working on it, as shown in his video where he managed to load up what appears to be Aiden being rigged and animated.
Yes myself and a few others are working on it.
That's 'swell, looking forward to it. Now if only that my PC's up to the task of running this game, I'd be doing Watch Dogs ped mods in a whim. :P
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Re: Watch Dogs XBG models

Post by Wobble »

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Last edited by Wobble on Sat Mar 11, 2017 1:11 pm, edited 1 time in total.
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Re: Watch Dogs XBG models

Post by Szkaradek123 »

Hello

my importer for Blender 249:

Update 2014-10-25:
-nothing new, only replace compiled python files .pyc on normal .py files



support: uv,weighting,bones,autotexturing
autotexturing work when use original location xbg file and needed material.bin file exists

problem:translation and scale uvmapping
how fix: go to line 7 and 8 and change UVTrans and UVScale


script is not perfect but maybe will be helpfull for you for full reversing format
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Last edited by Szkaradek123 on Sat Oct 25, 2014 2:43 pm, edited 2 times in total.
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Re: Watch Dogs XBG models

Post by Wobble »

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Last edited by Wobble on Sat Mar 11, 2017 1:11 pm, edited 1 time in total.
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Re: Watch Dogs XBG models

Post by Wobble »

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Re: Watch Dogs XBG models

Post by TGE »

It could as well be vertex coloring even though it seems rather unlikely it uses it like that.
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Re: Watch Dogs XBG models

Post by Wobble »

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Re: Watch Dogs XBG models

Post by Wobble »

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Re: Watch Dogs XBG models

Post by Wobble »

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Last edited by Wobble on Sat Mar 11, 2017 1:12 pm, edited 1 time in total.
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Re: Watch Dogs XBG models

Post by HeliosAI »

@ Szkaradek123
Thank you so much for The script =) is it possible to get vertex weights on The eyelash meshes too? ><


@ Wobble
Really nice find on the color^^ is there any color code for it?
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Re: Watch Dogs XBG models

Post by Wobble »

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Last edited by Wobble on Sat Mar 11, 2017 1:12 pm, edited 1 time in total.
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Re: Watch Dogs XBG models

Post by HeliosAI »

@ Szkaradek123
Thank you very much for the update =)

@ Wobble
Thanks a lot for the info. Do you remember the folder you found the DriverCloth shader in? I searched for it all over but i get no results ><
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