I view some 3D model online in nicovideo, and I got to download the model files, but it was in a odd format, and I can't seem to open it offline, however I can rip the model with tool like 3Dviaprntscrn or OGLE but I will also lost the shaders data and any 3D data, so I decide not to rip it, I will leave it here and hope someone can finally figure it out and eventually a viewer to view it offline.
here is the sample to download.
sample 1
http://www.mediafire.com/?3g3fk8rp1xq118o
sample 2:
http://www.mediafire.com/?gaf1b3w2vdc9us7
the model look so good, but too bad I can't open it.!!
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
PLG PLGX and XS3 format
-
- beginner
- Posts: 32
- Joined: Thu Aug 16, 2012 7:49 pm
- Has thanked: 1 time
- Been thanked: 1 time
-
- Moderator
- Posts: 2602
- Joined: Sun May 18, 2008 3:01 pm
- Has thanked: 57 times
- Been thanked: 1422 times
-
- beginner
- Posts: 32
- Joined: Thu Aug 16, 2012 7:49 pm
- Has thanked: 1 time
- Been thanked: 1 time
Re: PLG PLGX and XS3 format
I appreciate your replies, I ripped the model off the web browser, and the end result are frustrating, it lost all those beautiful features of eye candy, and it will take tons of work to re-do those eye candy. so there is no way to find the key when it is still online? I think it is encrypted, but I can't find any clue about it.chrrox wrote:Files are encrypted better off just using a 3d ripper like you did.
-
- Moderator
- Posts: 2602
- Joined: Sun May 18, 2008 3:01 pm
- Has thanked: 57 times
- Been thanked: 1422 times
Re: PLG PLGX and XS3 format
What did it loose?
you can't rip unity shaders.
all the textures are there.
you can't rip unity shaders.
all the textures are there.
-
- beginner
- Posts: 32
- Joined: Thu Aug 16, 2012 7:49 pm
- Has thanked: 1 time
- Been thanked: 1 time
Re: PLG PLGX and XS3 format
I think everything is fine, but I'm not sure it has any data of a rigged model. no weights, no phys, no UV, it is frustrating.chrrox wrote:What did it loose?
you can't rip unity shaders.
all the textures are there.
-
- Moderator
- Posts: 2602
- Joined: Sun May 18, 2008 3:01 pm
- Has thanked: 57 times
- Been thanked: 1422 times
Re: PLG PLGX and XS3 format
what ripper are you using?
If you use ninja ripper it will have everything the model has.
The only thing that would be missing is bones and 99% of these will not have those any way only the animated ones.
If you use ninja ripper it will have everything the model has.
The only thing that would be missing is bones and 99% of these will not have those any way only the animated ones.
-
- beginner
- Posts: 32
- Joined: Thu Aug 16, 2012 7:49 pm
- Has thanked: 1 time
- Been thanked: 1 time
Re: PLG PLGX and XS3 format
I had not use ninja ripper yet, thx for the suggestion, I'll try it out to see and comment later, it sound great it can rip almost everything, I remember also there is once a ripper can rip bone and animation, but I can't remember it anymore.chrrox wrote:what ripper are you using?
If you use ninja ripper it will have everything the model has.
The only thing that would be missing is bones and 99% of these will not have those any way only the animated ones.
The ninja ripper work, and also it return some errors, "OLE error 80020101" , I look at the files it ripped, it has texture with 1kB data, I believe it is fully ripped, and also it took a huge amount of memory to rip it, I don't have 3DSmax now to import it to check the model, do we have a blender plugin perhaps.