100745/310351 (32%) - Download
Credits: Ekey
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Watch_Dogs fat and dat archives
-
- advanced
- Posts: 72
- Joined: Fri Mar 30, 2012 6:15 pm
- Has thanked: 21 times
- Been thanked: 2 times
Re: Watch_Dogs fat and dat archives
Anyway I can help with finding file names? Or do I answer the question myself by asking it?
Re: Watch_Dogs fat and dat archives
I guess the game uses pre-compiled binary shaders code, so your changes have no effect.Boulotaur2024 wrote:For me I tried to modify many many .fx shaders files originally in shaders.dat, even the xml ones... then repacked into a new shaders.dat... but the game is consistently ignoring my changes
-
- ultra-n00b
- Posts: 9
- Joined: Sun Apr 03, 2011 6:12 pm
- Been thanked: 1 time
Re: Watch_Dogs fat and dat archives
I think you're right. Thats what the .cso, .gso, .pso files in \shadersobj_unpack\engine\shaders\obj are for... Some of them even include 'Microsoft (R) HLSL Shader Compiler 9.29.952.3111' in the header... So yeah the shaders are pre-compiled (thats the standard procedure nowadays anyways) but they did include the HLSL .fx source files as well... That's weird :/Oleg wrote:I guess the game uses pre-compiled binary shaders code, so your changes have no effect.
Last edited by Boulotaur2024 on Fri May 30, 2014 4:40 pm, edited 1 time in total.
Re: Watch_Dogs fat and dat archives
Anybody researching binaryclass of "vehiclespawninfo" and "trafficconfig"?
It'll allow to change vehicles spawn settings
It'll allow to change vehicles spawn settings
Re: Watch_Dogs fat and dat archives
Hey guys, new to the forum as of Watch Dogs, but I've been unpacking and poking around in game data since I was tiny.
About Watch_Dogs, I was wondering if anyone has tried modifying the ActionMapping xml, copying the Aim and Shoot actions from passenger to driver. I wonder what the results would be..
About Watch_Dogs, I was wondering if anyone has tried modifying the ActionMapping xml, copying the Aim and Shoot actions from passenger to driver. I wonder what the results would be..
-
- advanced
- Posts: 72
- Joined: Fri Mar 30, 2012 6:15 pm
- Has thanked: 21 times
- Been thanked: 2 times
Re: Watch_Dogs fat and dat archives
Why ask and not just try it yourself and let us know about the results?dontera wrote:Hey guys, new to the forum as of Watch Dogs, but I've been unpacking and poking around in game data since I was tiny.
About Watch_Dogs, I was wondering if anyone has tried modifying the ActionMapping xml, copying the Aim and Shoot actions from passenger to driver. I wonder what the results would be..
Re: Watch_Dogs fat and dat archives
Gruselgurke wrote:Why ask and not just try it yourself and let us know about the results?dontera wrote:Hey guys, new to the forum as of Watch Dogs, but I've been unpacking and poking around in game data since I was tiny.
About Watch_Dogs, I was wondering if anyone has tried modifying the ActionMapping xml, copying the Aim and Shoot actions from passenger to driver. I wonder what the results would be..
That's an entirely reasonable suggestion. I do/did intend to, but haven't found the time. Just wanted to share my idea and see if anyone else had thought of it.
-
- advanced
- Posts: 72
- Joined: Fri Mar 30, 2012 6:15 pm
- Has thanked: 21 times
- Been thanked: 2 times
Re: Watch_Dogs fat and dat archives
How would you come to that conclusion? You can already modify a great deal. Even more once the filelist is completed by Ekey and Haoose.odrin wrote:i suppose modding ability of this game is doa, like far cry 3.
moving on
Re: Watch_Dogs fat and dat archives
It's been five days since release.
https://blog.gib.me/
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
Re: Watch_Dogs fat and dat archives
SBAO (ogg) files converter.
Edit two files: sbao converter to mp3.bat and sbao converter to wav.bat
Enjoy
Code: Select all
http://www70.zippyshare.com/v/67065938/file.html
Enjoy
-
- veteran
- Posts: 109
- Joined: Mon May 06, 2013 2:58 pm
- Location: united states
- Has thanked: 119 times
- Been thanked: 8 times
Re: Watch_Dogs fat and dat archives
not only would I hope to get the van with a sumbero out of the game but if it does turn out to be modable that I might actually pick up the pc edition off steam or wherever. I have many cars I've made for other games that would be fun to take for a ride in this games map.
-
- ultra-n00b
- Posts: 3
- Joined: Sun Jan 26, 2014 7:23 pm
- Location: Turkey
- Has thanked: 1 time
- Contact: