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UbiSoft Audio Stream Decoder

Get help on any and all audio formats, or chip in and help others!
nitoiviorel
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Re: UbiSoft Audio Stream Decoder

Post by nitoiviorel »

Hello again.
I have made extract Data360_StreamedSounds_dlc.forge from Prince of Persia Epilogue Downloadable Content file.
I scanned with DecUbiSnd and i found 4 wav's unplayable.
Someone look here please and do a research.
Thank.
Here is the file where music is.
http://www13.zippyshare.com/v/21002043/file.html
nitoiviorel
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Re: UbiSoft Audio Stream Decoder

Post by nitoiviorel »

Zench you are here,or you unsuscribbed to this topic?
I wanna help me with that dlc epilogue.
Researchman
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Re: UbiSoft Audio Stream Decoder

Post by Researchman »

Anyone knows how possible to save a massive(many files) of audio in any formats(save as common, extract as layers)?

I dont found it in latest version(0.80).
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Re: UbiSoft Audio Stream Decoder

Post by Pepper »

Researchman wrote:Anyone knows how possible to save a massive(many files) of audio in any formats(save as common, extract as layers)?

I dont found it in latest version(0.80).
select all the files you want to export, click first one, hold shift, click last one, release shift, click the export option you want.

it does tend to freeze while exporting though, not that its not working on exporting files, it just sometimes doesnt update progress for a while or runs into a bad file and stalls.
Researchman
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Re: UbiSoft Audio Stream Decoder

Post by Researchman »

I try it, but got 6 files max, not 8049.
Possible reason - files dont have normal names, only offsets(like 000C164D).
Zench
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Re: UbiSoft Audio Stream Decoder

Post by Zench »

Researchman wrote:I try it, but got 6 files max, not 8049.
Fixed in version 0.81 (I'm back from the dead)
And I said, "The well has finally run dry." So then that will be my battle cry.
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Re: UbiSoft Audio Stream Decoder

Post by OrangeC »

The watchdogs sound.dat file from the pc version will not scan.

Can you please look into it?
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Re: UbiSoft Audio Stream Decoder

Post by Zench »

That's because sound.dat is larger than 2 GB, and DecUbiSnd is 32-bit and won't support files that big. You can either break sound.dat into smaller chunks and scan them, or use the Watch Dogs .dat file unpacker (I don't know the link offhand) and scan the resulting files. If there's need in the future I might update to support larger files.
And I said, "The well has finally run dry." So then that will be my battle cry.
exe64
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Re: UbiSoft Audio Stream Decoder

Post by exe64 »

just saying hi and thanking Zench for making this
you made an impact on my life man, ive been looking for something to open
stream files in a game for the last 24 hrs and you helped me with your long-term work on this

honestly every search i did on sb0 or Ubisoft extensions in general files led me to forum conversations from 2005-2007 and i was getting kind of depressed,
until i finally found out that the tool i was using was unable to open stream files at all (like you said in 1st post ppl couldnt find a way around it)
kudos to you sir <3
MCSOBA
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Re: UbiSoft Audio Stream Decoder

Post by MCSOBA »

hello am new here ...
im converting audio .spk .pk Ubisoft for my repacks....
I am observing this program DecUbiSndGui....

I can only extract the packages to .ogg wav and .layer
how to pack again to spk?

how to convert tracks .layer??

after extracting .wav .ogg the audio becomes futile,, What have to do??

TKX...
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Re: UbiSoft Audio Stream Decoder

Post by withmorten »

Hi there!

Love your DecUbiSndGui program. I want to use it to extract very specific files from Assassin's Creed 1, but only those with 2 channels.

For that I want to edit the source code and recompile it (to basically only show files with 2 channels in the list of Streams found). I didn't want to start getting into how your program works before actually figuring out how to recompile it. Which was a good thing, because I've run into a lot of troubles the past few hours with no solutions.

Edit: Scatch all that.

I managed to make a VS 12 2013 project, which I successfully opened in VS 2013 Express, resolved the various dependencies (vorbisfile.h, portaudio.h, ogg.h etc), now I'm having these 7 errors:

http://puu.sh/j2uFz/504b0a24f8.png
AlphaTwentyThree
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Re: UbiSoft Audio Stream Decoder

Post by AlphaTwentyThree »

http://www59.zippyshare.com/v/kAzuLYCz/file.html
Can you please look into these unsupported files? They should be ubi adpcm but decubi doesn't find anything.
If you like what you see, why not click the little Thank You button? ;) It will definitely motivate me! :)
And here's Mr.Mouse's Facebook link: http://www.facebook.com/permalink.php?s ... 8469022795 - thanks ;)
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Re: UbiSoft Audio Stream Decoder

Post by planedec50 »

Could you try to add support for Wii U audio streams?
http://www.mediafire.com/download/2nrgu ... 00017d.rak here is a sample
AlphaTwentyThree
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Re: UbiSoft Audio Stream Decoder

Post by AlphaTwentyThree »

Can somebody tell me which command line option I have to use for DecUbiSnd.exe to extract individual ogg layers? I always get an error after about 20 secs.
If you like what you see, why not click the little Thank You button? ;) It will definitely motivate me! :)
And here's Mr.Mouse's Facebook link: http://www.facebook.com/permalink.php?s ... 8469022795 - thanks ;)
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Re: UbiSoft Audio Stream Decoder

Post by bsod49 »

SS6 PS3 Splinter Cell music file extract fails

Recent version used:
DecUbiSndGui-0.81

Code: Select all

https://bitbucket.org/Zenchreal/decubisnd/downloads
Here are the samples of SS6 files

Code: Select all

https://drive.google.com/folderview?id=0B-K2BYRj3-9TaldzSFFZLWp3Nzg&usp=sharing
Previous SS1 files of PS2 version of Pandora Tomorrow, extracted fine, but not the same music files from PS3 version - SS6, shows nothing after analyzing.
MFaudio extracts it well, just 36kHz set is needed (stream is in stereo), but segments are not recognized, everything from the file is played one by one. ADPCM Player not plays it, as well as all programs from here:
Psound
jpsxdec
VideoGameSoundConverter_2.0
Watto Game Extractor

Any ideas?
Maybe other programs?
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