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https://www.firedrive.com/file/BA315D54DDCE56FC
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https://www.firedrive.com/file/BA315D54DDCE56FC
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struct FATHeader
{
DWORD dwID; // 3TAF
DWORD dwVersion; // Always = 8
DWORD dwUnknown;
DWORD dwTotalFiles;
};
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struct FATEntry
{
DWORD dwHash;
DWORD dwSize;
DWORD dwZSize;
DWORD dwOffset;
};
this common dat and fat for ps3 versioncra0 wrote:can you upload that common dat file?
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https://www.firedrive.com/file/B7B191D4E38EA190
yep I got the pc version will take a look soonnamquang93 wrote:this is from pc versionCode: Select all
https://www.firedrive.com/file/B7B191D4E38EA190
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//--------------------------------------
//--- 010 Editor v5.0 Binary Template
//
// File: common.fat
// Author: EKey/Cra0kalo
// Revision: 1
// Purpose: WatchDogs
// ByteFormat - Little Endian
//--------------------------------------
typedef float vec3[3];
typedef float quat4[4];
typedef string asciiz;
struct
{
DWORD dwID; // 3TAF
DWORD dwVersion; // Always = 8
DWORD dwUnknown;
DWORD dwTotalFiles;
}FATHeader;
//DWORD UnknownA;
local int i;
for(i = 0; i < FATHeader.dwTotalFiles; i++ )
{
struct
{
DWORD dwHash;
DWORD dwSize;
DWORD dwZSize;
DWORD dwOffset;
}FATEntry;
}
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//--------------------------------------
//--- XCOMPRESS
//--- Watch Dogs 2014
//--------------------------------------
long Identifier; // # XCOMPRESS_FILE_IDENTIFIER_LZXNATIVE
long ContextFlags;
long Flags;
long WindowSize;
long CompressionPartitionSize;
long UncompressedSizeHigh;
long UncompressedSizeLow;
long CompressedSizeHigh;
long CompressedSizeLow;
long UncompressedBlockSize;
long CompressedBlockSizeMax;
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struct DataHeader
{
SHORT wChunksCount;
SHORT wUnknown; //xFF\x0F
for(i = 0; i < DataHeader.wChunksCount; i++ )
{
Read(wChunksSizes, 2);
}
};
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//--------------------------------------
//--- XCOMPRESS
//--- Watch Dogs 2014
//--------------------------------------
long Identifier; // # XCOMPRESS_FILE_IDENTIFIER_LZXNATIVE
long ContextFlags;
short Version;
short Reserved;
long Flags;
long WindowSize;
long CompressionPartitionSize;
long UncompressedSizeHigh;
long UncompressedSizeLow;
long CompressedSizeHigh;
long CompressedSizeLow;
long UncompressedBlockSize;
long CompressedBlockSizeMax;
long CompressedBlockSize;
No. Need modified EXE-file for itGruselgurke wrote:Does the game still work with uncompressed .dat files?
Not sure why that would be the case, the archive format supports uncompressed data just fine.Haoose wrote:No. Need modified EXE-file for itGruselgurke wrote:Does the game still work with uncompressed .dat files?
hello, will you work on this game ? I really love the way you did with Far Cry 3.Rick wrote:Not sure why that would be the case, the archive format supports uncompressed data just fine.Haoose wrote:No. Need modified EXE-file for itGruselgurke wrote:Does the game still work with uncompressed .dat files?