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Half Life: Dreamcast WAD & PAK Files

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Rusty_le_Cyborg
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Half Life: Dreamcast WAD & PAK Files

Post by Rusty_le_Cyborg »

Hi there

Recently came across this game. GCFScape and Wally seem to open these files okay, but Xentax has a bit of trouble with them.

I will attach a WAD file for the minute, the PAK files will need splitting.

Could you possibly have a look and see what the problem is?

Cheers for now
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Last edited by Rusty_le_Cyborg on Sat Jun 25, 2005 9:30 am, edited 2 times in total.
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Post by Rusty_le_Cyborg »

...and one from the "Barney" portion (Blue Shift)
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KorNet
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Post by KorNet »

You can using WALLY for edit textures...
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Post by Rusty_le_Cyborg »

KorNet wrote:You can using WALLY for edit textures...
Well, the WADs will open in Wally, but the textures are in a format that Wally cannot display (PVR I think).

All I was asking for was that MultiEx might be made to open these types properly...
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Post by Mr.Mouse »

Ok, thanks for the bugreport! I will have a look and try to fix it! :)
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Post by Rusty_le_Cyborg »

Cool. I will try to post the pak files tomorrow from the DC version.

I also have the PS2 version of the game. Some of the PAK files on there are standard Valve ones, but others don't want to open in Xentex or Pakscape.. should I post samples of those too?

Cheers for now

PS - In fact... here they are... the two RAR files are from Dreamcast PAK files and the "decay.pak" is from the PS2 version...

http://talisman.clift.org/talismanisland/test/multiex/

Cheers!!!
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Post by Mr.Mouse »

Thanks. I've fixed the WAD problem. They were actually yet another WAD format (WAD3+ or something, not standard WAD3 or IWAD).

Here's the MultiEx Commander script

Code: Select all

ImpType Standard ;
IDString 0 WAD3 ;
Get FC Long 0 ;
SavePos TailOffOff 0 ;
Get TO Long 0 ;
GoTo TO 0 ;
For TE = 1 To FC ;
SavePos FOO 0 ;
Get FO Long 0 ;
SavePos FSO 0 ;
Get FS Long 0 ;
Get D Long 0 ;
Get D Long 0 ;
GetDString FN 16 0 ;
Log FN FO FS FOO FSO ;
Next TE ;
Will make it available from webupdate tomorrow if time permits. :)
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Post by Rusty_le_Cyborg »

If I add the above as a BMS script, will it mess up if it then comes in an automatic update?

Any luck with the new PAK files too?

Cheers for now :)
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Post by TheDyingInformant »

Dreamcast version???? :eek: But it was cancelled! Wow, how did you get the DC version to explore?
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Post by Rusty_le_Cyborg »

<cough>Google<cough>
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Post by Mr.Mouse »

Rusty_le_Cyborg wrote:If I add the above as a BMS script, will it mess up if it then comes in an automatic update?

Any luck with the new PAK files too?

Cheers for now :)
No, not if you use it in Run Custom Script. :)
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Post by Rusty_le_Cyborg »

Hmm.. looks like I'm doing something wrong again..

How do I get this to load as a custom script? Yes, I've read the sticky.. but can't get it to work :(
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Post by Rusty_le_Cyborg »

Hey there Mr Mouse!

I notice this didn't get included in latest update? Any chance in the next one?

Did you have any luck with the PAK files?

Cheers for now
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