Important information: this site is currently scheduled to go offline indefinitely by end of the year.

SWTOR GR2 to OBJ Converter

Post questions about game models here, or help out others!
Post Reply
Rear Wheel Drive
ultra-n00b
Posts: 2
Joined: Sun Apr 20, 2014 5:30 pm
Been thanked: 3 times

SWTOR GR2 to OBJ Converter

Post by Rear Wheel Drive »

Hi everyone, new to this forum so idk if this is the right place for this post but anyway...

I made a [very rough and dirty] converter for the GR2 files used by SWTOR. Some people may know that in the beta version of TOR they used standard GR2 files, which could with relative ease be converted to OBJ/whatever to be opened up in a modelling program. Since the retail versions however, they changed the format and I was unable to find any program that read this new format, so I made one. :D

This is a simple console application, to use just drag a GR2 on in windows explorer and it will automatically convert.

PLEASE NOTE: This is as I said very rough and dirty, I made this in a day! As of right now, it only converts the mesh, so no UV maps, no bones, and no normals either :( I of course intend to implement these in the future, but I thought I'd try and get this basic version out nice and quick. There also seems to be a problem with the scaling, which is probably to do with how I'm reading the coordinates of vertices. As such, there are two things you should do when importing the converted obj:
  • Set your modelling program to auto generate normals, this is easy to do in Max, although I haven't tried any other program. Just google it and it shouldn't be too hard
  • Scale up! You'll want to set the scale to somewhere in the order of between 100 and 1000, again very easy to do, just google it if you don't know how
Here's the download link: http://www.mediafire.com/download/60v8k ... ecoder.zip

And a picture of a model in 3DS Max:

Image

EDIT: Forgot to mention also, a very big thanks to the author of this wiki page, without whom I'd have had no idea where to start. http://wiki.xentax.com/index.php?title= ... model_file
Last edited by Rear Wheel Drive on Wed Apr 23, 2014 7:23 pm, edited 1 time in total.
Acewell
VIP member
VIP member
Posts: 1330
Joined: Wed Nov 05, 2008 12:16 pm
Has thanked: 2710 times
Been thanked: 884 times

Re: SWTOR GR2 to OBJ Converter

Post by Acewell »

Thanks for sharing! I'm having trouble with it when dragging a *.gr2 file on the 'GR2 Decoder.exe'.
I get this error: "GR2 Decoder.exe is not a valid Win32 application"
Is this a debug or release build? Is .NET Framework 4.5 required for it to work? Are there any other dependencies?
Rear Wheel Drive
ultra-n00b
Posts: 2
Joined: Sun Apr 20, 2014 5:30 pm
Been thanked: 3 times

Re: SWTOR GR2 to OBJ Converter

Post by Rear Wheel Drive »

Yes sorry I accidentally released it targeted to .NET 4.5, I've changed it to 3.5 which is the lowest I could get it to work, at least at short notice. Just download the file again from the link in my first post and it should work, provided you have .NET 3.5 of course.
Misium
ultra-n00b
Posts: 1
Joined: Mon Oct 06, 2014 11:27 am

Re: SWTOR GR2 to OBJ Converter

Post by Misium »

Has there been any progress on this? I've been trying to get the Fury Class Interceptor model all morning and most of yesterday. I've got the .gr2 model finally, but I'm stuck trying to get it into 3DS Max 2013. Everything I've found has been for older versions.

Your program here is the closest I've come.

When I import the resulting .obj, this is what I end up with:
interceptor broken.jpg
Something is clearly not right, but I don't know what to do about it or if there's some alternate way I could get a working model of this ship. I'm about to the point of giving up.
You do not have the required permissions to view the files attached to this post.
Acewell
VIP member
VIP member
Posts: 1330
Joined: Wed Nov 05, 2008 12:16 pm
Has thanked: 2710 times
Been thanked: 884 times

Re: SWTOR GR2 to OBJ Converter

Post by Acewell »

Use Noesis and the swtor plugin to import the gr2 file, they provide better support at this time.
Post Reply