Important information: this site is currently scheduled to go offline indefinitely by end of the year.

Final Fantasy 13 Lightning Returns (JAP)

The Original Forum. Game archives, full of resources. How to open them? Get help here.
timshundo
ultra-n00b
Posts: 5
Joined: Fri Feb 28, 2014 5:18 am
Has thanked: 2 times
Been thanked: 1 time

Re: Final Fantasy 13 Lightning Returns (JAP)

Post by timshundo »

gokuhs wrote:
timshundo wrote: Because, like me, we have the US version of the disc, denoted by the "e" after z0100 in the filename. I'm on a quest to extract a bunch of sound effects from the english version and the bms script posted here isn't going to work.

Is there any chance we could get a version of the script that works on english version files/ is there a way i can make the script myself?

Thanks! :)
I have the ES version of the disk and Noesis extract this file correctly. It's simple, download the last version of Noesis. Go to folder where you copy the files from the disk. Open filelist or fileliste with double-click, click in the new window click in extract, and in the new dialog select the file z0100. (If you slect filelist select the z0100 file without "e" and if you select fileliste select the z0100 file with "e")

Sorry for my bad english. :(
Sorry, to be more specific: Noesis opens the z0100 files with corresponding filelist files correctly which is where the char models are, but the files i want to extract are in the zone folder which won't open through Noesis and only can be opened with a quickbms script.

I'm trying to get to music/sound/voiceover files so the bins that Noesis has the ability to open on it's own doesn't help me.

Hope that makes sense. :) Any help would be so appreciated guys!
MrAdults
Moderator
Posts: 1007
Joined: Mon Mar 23, 2009 2:57 am
Has thanked: 44 times
Been thanked: 505 times

Re: Final Fantasy 13 Lightning Returns (JAP)

Post by MrAdults »

Noesis has no problem extracting zone archives, you just need to correlate the right filelist bin with the right data bin for the zone.
timshundo
ultra-n00b
Posts: 5
Joined: Fri Feb 28, 2014 5:18 am
Has thanked: 2 times
Been thanked: 1 time

Re: Final Fantasy 13 Lightning Returns (JAP)

Post by timshundo »

MrAdults wrote:Noesis has no problem extracting zone archives, you just need to correlate the right filelist bin with the right data bin for the zone.
Ah you're totally right. I don't know how I missed those filelists before.

Thanks!
timshundo
ultra-n00b
Posts: 5
Joined: Fri Feb 28, 2014 5:18 am
Has thanked: 2 times
Been thanked: 1 time

Re: Final Fantasy 13 Lightning Returns (JAP)

Post by timshundo »

Hate to be a bother but:

So I've extracted most of the sound files which is awesome. Most of them are .ps3.scd audio files which if renamed to .mp3 play just fine.

The issue I'm having though are that some files, mainly the ones I want, are bundled in ".ps3.wpd" files. They're in the same folders as the other sound files but unreadable by anything my noob ass throws at them. The headers are readable and clearly spell out the file names of the SCD files that are bundled within:

ft_hope_.ps3.wpd
WPD
ft_hope_gs0Är@scdft_hope_ic0tQ@scdft_hope_ir0≈ÄE@scdft_hope_ir1h@scdft_hope_ir2sÄW@scdft_hope_sd0ÀÖ¿scdft_hope_sl0QR¿scdft_hope_sl1§o¿scdft_hope_st0=¿scdft_hope_wd0RK¿scdSEDBSSCF
Could someone take a look at the file and help me out? Sample WPD attached.

Thanks!
You do not have the required permissions to view the files attached to this post.
ultimaespio
mega-veteran
mega-veteran
Posts: 267
Joined: Wed Apr 14, 2010 7:55 pm
Has thanked: 4 times
Been thanked: 5 times

Re: Final Fantasy 13 Lightning Returns (JAP)

Post by ultimaespio »

The sound files in the WPD files are usually just the same as what's in the individual ones, just packaged together. If you get VGMstream you can play the WPD versions.
timshundo
ultra-n00b
Posts: 5
Joined: Fri Feb 28, 2014 5:18 am
Has thanked: 2 times
Been thanked: 1 time

Re: Final Fantasy 13 Lightning Returns (JAP)

Post by timshundo »

ultimaespio wrote:The sound files in the WPD files are usually just the same as what's in the individual ones, just packaged together. If you get VGMstream you can play the WPD versions.
Right, I figured. My question is how do I unpack those sound files from the WPD? I can't get vgmstream to do anything with the wpd.
gokuhs
beginner
Posts: 25
Joined: Tue Jul 10, 2012 9:02 am
Has thanked: 20 times
Been thanked: 6 times

Re: Final Fantasy 13 Lightning Returns (JAP)

Post by gokuhs »

timshundo wrote:Right, I figured. My question is how do I unpack those sound files from the WPD? I can't get vgmstream to do anything with the wpd.
I have the same problem.
COKEORPEPSI50
ultra-n00b
Posts: 9
Joined: Thu May 24, 2012 4:31 am

Re: Final Fantasy 13 Lightning Returns (JAP)

Post by COKEORPEPSI50 »

I've been trying to extract audio from XIII and XIII-2 from files in the Zone folder, but I've been unsuccessful.
cippyboy
beginner
Posts: 22
Joined: Wed Sep 26, 2007 8:49 pm
Been thanked: 8 times

Re: Final Fantasy 13 Lightning Returns (JAP)

Post by cippyboy »

Posting here cause it's been like 2 years since I worked on this but I just wanted to post the code to extract FFXIII/FFXIII-2 (maybe LR too) TRB model files and convert them to .FBX .

I did almost the exact same work the Noesis tool does because hey, whoever owns that or other tools just doesn't want to share any source code.
You do not have the required permissions to view the files attached to this post.
MrAdults
Moderator
Posts: 1007
Joined: Mon Mar 23, 2009 2:57 am
Has thanked: 44 times
Been thanked: 505 times

Re: Final Fantasy 13 Lightning Returns (JAP)

Post by MrAdults »

Sorry to rain on your parade, but code for the Noesis FF13 loader has been all over the internet and pastebins for the last several years. Not to mention nohbdy's code repository.

Edit: Here, 2 seconds of googling: https://github.com/nohbdy/ffxivmodelvie ... master/src
Everything you could possibly want regarding specs, source, and handling of all kinds of data types including geometry and animation. Open Source Jesus appreciates the martyrdom nonetheless.
amandabyyy
beginner
Posts: 22
Joined: Mon May 31, 2010 8:08 am
Has thanked: 1 time

Re: Final Fantasy 13 Lightning Returns (JAP)

Post by amandabyyy »

I'm trying to use the latest Noesis to extract the zone files with the file lists. It crashes when I try to extract z0100. Sounds extract fine. Does anyone else have the same problem? Is there a way I could get an older Noesis?
User avatar
Mirrorman95
ultra-veteran
ultra-veteran
Posts: 355
Joined: Tue Jul 20, 2010 2:08 am
Has thanked: 16 times
Been thanked: 24 times

Re: Final Fantasy 13 Lightning Returns (JAP)

Post by Mirrorman95 »

MrAdults wrote:Sorry to rain on your parade, but code for the Noesis FF13 loader has been all over the internet and pastebins for the last several years. Not to mention nohbdy's code repository.

Edit: Here, 2 seconds of googling: https://github.com/nohbdy/ffxivmodelvie ... master/src
Everything you could possibly want regarding specs, source, and handling of all kinds of data types including geometry and animation. Open Source Jesus appreciates the martyrdom nonetheless.
That's the FFXIV model viewer. Final Fantasy 13 is FFXIII. Do they use the same format?
BBSFM and KH2FM+ saves are compatible with KH2.5. viewtopic.php?t=13424
User avatar
TheDude
mega-veteran
mega-veteran
Posts: 239
Joined: Sun Mar 20, 2011 7:35 pm
Has thanked: 29 times
Been thanked: 59 times
Contact:

Re: Final Fantasy 13 Lightning Returns (JAP)

Post by TheDude »

FFXIV originally used the same format.
Then, when they remade it, they made it better, more dynamic, more..... synergistic and able to cope with the increasing demands of a lonely planet spinning its way toward damnation amid the fear and despair of a broken human race.But who is left to fight for all that is good and pure and gets you smashed for under a fiver? Yes, it's the surprising adventures of me, Sir Digby Chicken-Caesar.
Image
SuperShadic2017
ultra-n00b
Posts: 8
Joined: Sun Apr 01, 2012 1:50 am

Re: Final Fantasy 13 Lightning Returns (JAP)

Post by SuperShadic2017 »

I'm trying to export the .x360 files from the xbox 360 version (obviously). I'm running into trouble when opening them in noesis. Only the filelists can be opened at all, and when I try to export them, it has "Error: Cannot write '[FILE]', bad offset." for a ton of files. I have the x360 extension checked in the assosiactions, but it still doesn't work. I've followed this thread and I saw some people got 360 to work. Do I need to resort to the PS3 version?
User avatar
TheDude
mega-veteran
mega-veteran
Posts: 239
Joined: Sun Mar 20, 2011 7:35 pm
Has thanked: 29 times
Been thanked: 59 times
Contact:

Re: Final Fantasy 13 Lightning Returns (JAP)

Post by TheDude »

Did you try QuickBMS?
Post Reply