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3ds Max - bones import script

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LordDragonus
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3ds Max - bones import script

Post by LordDragonus »

Hi everyone,
i need someone who can create an import script for 3ds Max. I have some models and files with bones. But i dont know how i can import them. The files are *.ros files btw.
If someone can help me and have some time for this, please pn me!
Regards,
Lorddragonus
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zaramot
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Re: 3ds Max - bones import script

Post by zaramot »

The game is Dragon's Prophet, right?
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LordDragonus
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Re: 3ds Max - bones import script

Post by LordDragonus »

Yes, its Dragon's Prophet.
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Re: 3ds Max - bones import script

Post by zaramot »

I have maxscript for this game with bones+weights. I'll post it a bit later
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Re: 3ds Max - bones import script

Post by LordDragonus »

Would be very nice if you do that. :D
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Re: 3ds Max - bones import script

Post by zaramot »

Here's my maxscript.
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LordDragonus
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Re: 3ds Max - bones import script

Post by LordDragonus »

Ah, i remember your name xD Thank you very much, again!
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Re: 3ds Max - bones import script

Post by ren0d1 »

And how to open other ros files that has not any bone (because they are armors)?
SeaBlack
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Re: 3ds Max - bones import script

Post by SeaBlack »

Are there any maxscript you can import files *.ros, with or without bones?. Thank you.
Runji
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Re: 3ds Max - bones import script

Post by Runji »

hey,
the thread is a little bit old, i know, but i would open this modells too.
So first of all thanks for this import script, but i have a little trouble with importing the dds files. Did i need any plugins or something else for adding the textures?
(it says 'invalid image file header' )

Would be great if someone could help me because i am a newbie with 3ds max ^^
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Re: 3ds Max - bones import script

Post by Cippman »

Hi, there is still someone interested to this?! (I hope yes)

Thanks for this script, is really great to import dragon's prophet models... but sometimes some models make 3ds crush and/or run out of memory the system.

However do you still have something for .ras animations? :D just to import them or directly convert them to .fbx
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