Sorry, i didn't see himb0ny wrote:Artunia
"--H" + "--HL" are customizable textures for underwears. no idea what "--C" is for. Lilstormcloud already gave you an answer
is it Important files?
Sorry, i didn't see himb0ny wrote:Artunia
"--H" + "--HL" are customizable textures for underwears. no idea what "--C" is for. Lilstormcloud already gave you an answer
is it important for what? for modding? for extraction? something else?Artunia wrote:Sorry, i didn't see himb0ny wrote:Artunia
"--H" + "--HL" are customizable textures for underwears. no idea what "--C" is for. Lilstormcloud already gave you an answer
is it Important files?
Thanks for your helpb0ny wrote:is it important for what? for modding? for extraction? something else?Artunia wrote:Sorry, i didn't see himb0ny wrote:Artunia
"--H" + "--HL" are customizable textures for underwears. no idea what "--C" is for. Lilstormcloud already gave you an answer
is it Important files?
you can extract the model with your favorite panties.
for modding it is important coz it replaces on loading the textures from the tmc+tmcl file by name, so in theory, you can inject in a --hl container any texture for a replacement in the outfit, like you can have textures with different skin tan or different surface bump/materials/specularity, and change them in the game just by selecting a different variant of this outfit.
This what is inside KASUMI_COS_004.tmc and KASUMI_COS_004.tmclArtunia wrote:Sorry, i didn't see himb0ny wrote:Artunia
"--H" + "--HL" are customizable textures for underwears. no idea what "--C" is for. Lilstormcloud already gave you an answer
is it Important files?
Wow...Thanks Darko for your helpDarko wrote:Artunia wrote:This what is inside KASUMI_COS_004.tmc and KASUMI_COS_004.tmclb0ny wrote:Artunia
"--H" + "--HL" are customizable textures for underwears. no idea what "--C" is for. Lilstormcloud already gave you an answer
and this is inside KASUMI_COS_004_01.--H and KASUMI_COS_004_01.-HL
Quite the difference, isn't it??
Those packs are intended to store differrent colors of the customzable textures (panties, kasumi's skirt, hitomi's tantop, etc...) and the textures included in the original tmc and tmcl files are low resolution.
I'll just echo a couple of things since I've been away for a bit workin on XNAlara stuff over modding. DLC has me back and ready to tackle some new stuff. I too hope this doesn't die out either since only a small handful of people so far have taken on some of the heavy stuff.Lilstormcloud wrote:It's the pantsu files of course they're important .
Fixing the physics will fix the clothes movements so it's all good. I personally understand very little about the ACI block, it would be a big help if you do find a way to convert it.
We're gradually making some progress on the other two issues since they're relevant to normal doaU modding too, it'll all get worked out eventually, just a matter of time.
On a side note there aren't all that many people working on DOA5U at the moment, I hope it doesn't die out, not that there were that many of us to start with anyway.
Lol a question b0ny forgot to aks is if you're talking about DOA2 from Dreamcast or DOA2U from Xbox??leidoa wrote:anyone knows the offset of doa 2 ultimate stages ??? help
2) That level of structure knowledge is still a bit over my head at the moment, so I agree it may be best for me to look at the importers for now.b0ny wrote:2)you have to look for description for flexible vertex format for directx10. these describe what kind of information(data layers) is stored in a vertex and in what kind of format(float, int, ...). you can find them in geodecl chunks for each object. you may try to identify the structure by analyzing the doa5 importer for blender.
3)the swizzled data is not proportional to the unswizzled one. so the only way to transform dxt1 to dxt5 is not only to cut one of the sides of the texture to half but also to change it's type to unswizzled(otherwise it can exceed the allocated size and corrupt the data next to texture). are you good with that? if yes then i'm gonna finish the addition for the archivarius and release it.