Does anyone have any information about the format of Electronic Arts .mus and .mpf files?
I find lots of people asking for info or tools but no actual tools or info.
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Electronic Arts .mus/.mpf files
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Re: Electronic Arts .mus/.mpf files
Sorry to bump this, but I would like to second the request for information.
In particular for me, I'm trying to extract music from The Godfather: The Game, and according to this website, it was recorded in 48k/24 bit, although trying to import the music archive into audacity results in mostly static (although some music can still be heard).
I've tried a c++ program on here that is supposed to convert the music into ASF files automatically, although that results in hundreds of static-filled music files as well.
In particular for me, I'm trying to extract music from The Godfather: The Game, and according to this website, it was recorded in 48k/24 bit, although trying to import the music archive into audacity results in mostly static (although some music can still be heard).
I've tried a c++ program on here that is supposed to convert the music into ASF files automatically, although that results in hundreds of static-filled music files as well.
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- Posts: 51
- Joined: Sun Mar 28, 2010 4:10 am
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- Been thanked: 7 times
Re: Electronic Arts .mus/.mpf files
I just wanted to update my findings on this topic:
This topic has been a long going one which covers the extraction of MUS files.
For my specific project (getting the music from The Godfather: The Game), I downloaded an EA audio & video decoder, then I ran it with the .mus file as a parameter. Out came about one thousand wav files, all of which are playable.
Now I just have to splice them!
This topic has been a long going one which covers the extraction of MUS files.
For my specific project (getting the music from The Godfather: The Game), I downloaded an EA audio & video decoder, then I ran it with the .mus file as a parameter. Out came about one thousand wav files, all of which are playable.
Now I just have to splice them!