Here is a MMO Warframe import script for 3ds Max.
Site: https://warframe.com
Supported:
Geometry
UV's
Bones+Weights
Not Supported:
Textures
Materials
Here's tool by GMMan viewtopic.php?f=32&t=10782 to extract game content from .cache archives
B.Misc.cache - all models
H.Misc.cache - all reference files for models (small files with same name as model files, they should be imported first, then model files)
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Warframe Online MaxScript
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Re: Warframe Online MaxScript
Thank you ,really great work!
Also the animations are really good..but i suppose that obtaining them will remain a dream.
Anyway if u need some sample of dds hd res texures ripped from the game , to compare with these strange .pngs let me know.
Also the animations are really good..but i suppose that obtaining them will remain a dream.
Anyway if u need some sample of dds hd res texures ripped from the game , to compare with these strange .pngs let me know.
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Re: Warframe Online MaxScript
Yes, I needed a bit of time to associate the two files (model file + reference file) to all the files, anyway the scipt seems work quite well.zaramot wrote:Hi Ares722, have you managed to import models with my script? Did you try it already?
Exept some extra bones,which don't seem connected to the skin weights, all works nicely.
I tried with some models from an old backup of the closed beta and the udated version, and the script works as well.
I will test more files soon.
Thank you again for the script
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Re: Warframe Online MaxScript
I am a bit confused with this script.
For example i am trying to load the ember model, i found it in Lotus>Characters>Tenno>Ember and i can easily load the bones, but how can i load the models? I used the other script but it didnt work on any of them. I know they are named _skel, but i cant find any other model for the ember, except from in that folder D:
Any help would be appreciated, i may have missed something.
Thanks.
For example i am trying to load the ember model, i found it in Lotus>Characters>Tenno>Ember and i can easily load the bones, but how can i load the models? I used the other script but it didnt work on any of them. I know they are named _skel, but i cant find any other model for the ember, except from in that folder D:
Any help would be appreciated, i may have missed something.
Thanks.
Re: Warframe Online MaxScript
I get the following error when trying to import the supplied test files in Max 2014 x64.
Code: Select all
-- Error occurred in x loop; filename: C:\tools\max\3ds Max 2014\scripts\Warframe.ms; position: 3430; line: 144
-- Frame:
-- NameSize: undefined
-- x: 2
-- called in x loop; filename: C:\tools\max\3ds Max 2014\scripts\Warframe.ms; position: 3444; line: 146
-- Frame:
-- count: 1634885992
-- longCount: 1191182336
-- x: 1
-- called in i loop; filename: C:\tools\max\3ds Max 2014\scripts\Warframe.ms; position: 3472; line: 148
-- Frame:
-- Mcount: 0
-- i: 1
-- Error occurred during fileIn in #C:\tools\max\3ds Max 2014\scripts\Warframe.ms; line number: 144
>> MAXScript FileIn Exception:
-- Unable to convert: undefined to type: Integer64 <<
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Re: Warframe Online MaxScript
Hi KFK, script wouldn't work for max 2014 x64, try max 2009-2012. I'm planning to update script to fix some lines, will try to fix this but no promises, sorry.
TRDaz, after you imported bones with Warframe_bones.ms, you should run Warframe.ms script and again pick small file from H.Misc then choose bigger file from B.Misc (use same files you imported bones from)
TRDaz, after you imported bones with Warframe_bones.ms, you should run Warframe.ms script and again pick small file from H.Misc then choose bigger file from B.Misc (use same files you imported bones from)
Making model-import scripts, PM
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Re: Warframe Online MaxScript
I tested your script with some other files.
It seems not work with grineers mask , wepons and levels. So i suppose it doesn't support static meshes yet.
Instead the tested characters/enemies and their bodyparts ( with a weight skin) work fine.
It seems not work with grineers mask , wepons and levels. So i suppose it doesn't support static meshes yet.
Instead the tested characters/enemies and their bodyparts ( with a weight skin) work fine.
Re: Warframe Online MaxScript
Hi!
Getting Error with "-- Unable to convert: undefined to type: Integer" both on max 2012 and 2010, WarFrames.ms ..... ???
Getting Error with "-- Unable to convert: undefined to type: Integer" both on max 2012 and 2010, WarFrames.ms ..... ???
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Re: Warframe Online MaxScript
Hi everyone. I fixed some lines in my script, I think it should solve some issues. I will try to optimize it better, when I finish with other games on evolution engine
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Making model-import scripts, PM
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Re: Warframe Online MaxScript
Nice going, just wanted to post a quick tutorial because I could not get it to work first:
1. Load Warframe_Bones.ms
2. Point it to a H.misc.cache file like Inugami_skel.fbx
3. A new dialogue shows up, this time choose Inugami_skel.fbx in B.misc.cache
Bones will be loaded
4. Load Warframe_Online.ms
5. Point it to H.misc.cache file Inugami_skel.fbx
6. A new dialogue shows up, this time choose Inugami_skel.fbx in B.misc.cache
Model will be loaded above bones
Done
Thanks for the effort with this script
1. Load Warframe_Bones.ms
2. Point it to a H.misc.cache file like Inugami_skel.fbx
3. A new dialogue shows up, this time choose Inugami_skel.fbx in B.misc.cache
Bones will be loaded
4. Load Warframe_Online.ms
5. Point it to H.misc.cache file Inugami_skel.fbx
6. A new dialogue shows up, this time choose Inugami_skel.fbx in B.misc.cache
Model will be loaded above bones
Done
Thanks for the effort with this script
Re: Warframe Online MaxScript
I can get the models and bones loaded into 3DSMax 2014 just fine, however, I can't seem to figure out how Ares722 loaded the details (textures) from his screenshots. Anyone successful with this?
Ares722?
Ares722?
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