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Spotlight: Señor Casaroja's Noesis
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Re: Señor Casaroja's Noesis
Other M is supported by BRRES Viewer, the other metroids I'm not sure if they're supported by noesis, there's just an unpacker por metroid prime in noesis.Devilot wrote:Is the Metroid Prime Series + Other M supported?
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Re: Señor Casaroja's Noesis
@MrAdults how about support for Arc the Lad Twilight of the Spirits? .mdl
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Re: Señor Casaroja's Noesis
I'm a little amazed that I figured out FF12's animations without having to disassemble anything. Probably would have been faster, but maybe not given how much of a pain in the ass it is to debug PS2 games without hardware support.-4.089 - Finally went back and figured out the rest of FF12's animation format.
-4.088 - Fixed an issue with manually pairing FF13 models to animations.
-4.0879 - Fixed materials with normal maps having their noLighting flag ignored.
-4.0878 - Fixed a scale issue with FF13 animations, and added -ff13ascale because, as with FF8, non-uniform scales may cause issues with some exporters/tools.
-4.0877 - FF13 animation support. Thanks to nohbdy for the format info.
-4.0877 - Added NOEKF_TRANSLATION_SINGLE and NOEKF_SCALE_SINGLE keyframed anim types.
-4.0877 - Various bug fixes.
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Re: Señor Casaroja's Noesis
Recent Noesis stuff in semi-summary: http://www.richwhitehouse.com/index.php?postid=67
Also, FF13 animations. You can do something like this in a .noesis file if you want to map the field character animations to the high-res cinematic character models:
(replacing bone names on hair and fingers to avoid mapping is due to the relative rotations not matching up - the hierarchy changes down through those bones for the high-res model, so it's no longer direct mapping)
Also, FF13 animations. You can do something like this in a .noesis file if you want to map the field character animations to the high-res cinematic character models:
Code: Select all
NOESIS_SCENE_FILE
version 1
physicslib ""
defaultAxis "0"
object
{
model "c001.x360.trb"
mapAnimFrom "e1.white.x360.bin"
replaceBone "hair" "hair_nomap"
replaceBone "fing" "fing_nomap"
}
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Re: Señor Casaroja's Noesis
What additional parameters should be used if I am batch exporting a folder and want to flip vertically all outputted textures or to flip all uv's(cause their is an option for that as well as rotate 90*)
Alright, apparently it should be -flipuv
Also
Extracting bayonetta .dat files
Why does the created obj file have a /./ in the usemtl lines? Im fairly sure this is causing errors/no-textures in whatever model viewer/editor i use.
eg:
the filetypes produced are .png files
EDIT:
Ok, it might be because i have a space in my directory. When I changed the lines in the .obj file to have inverted commas, it worked well in noesis viewer.
So I fixed the filepath to be space-less, but it still does not go well into 3ds max 2010.
ALSO
Upon further inspection, it seems it doesn't export the skeleton from the .dat file
Alright, apparently it should be -flipuv
Also
Extracting bayonetta .dat files
Why does the created obj file have a /./ in the usemtl lines? Im fairly sure this is causing errors/no-textures in whatever model viewer/editor i use.
eg:
Code: Select all
usemtl J:\console games\extract\Bayonetta\media\data00\id101f_files\.\bayotex000
EDIT:
Ok, it might be because i have a space in my directory. When I changed the lines in the .obj file to have inverted commas, it worked well in noesis viewer.
So I fixed the filepath to be space-less, but it still does not go well into 3ds max 2010.
ALSO
Upon further inspection, it seems it doesn't export the skeleton from the .dat file
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Re: Señor Casaroja's Noesis
There is nothing wrong with . or mixed slashes on the path, any competent parser will handle it.
The obj format doesn't support skeleton or weighting data. It isn't in the spec.
The obj format doesn't support skeleton or weighting data. It isn't in the spec.
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Re: Señor Casaroja's Noesis
http://sterrennacht.deviantart.com/art/ ... -290503491
how exactly do i open this in Noesis? originally meant for xnalara!?
how exactly do i open this in Noesis? originally meant for xnalara!?
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Re: Señor Casaroja's Noesis
3ds max:itoikenza wrote:http://sterrennacht.deviantart.com/art/ ... -290503491
how exactly do i open this in Noesis? originally meant for xnalara!?
http://s13.zetaboards.com/digiplay/topic/7048458/1/#new
http://www.tombraiderforums.com/showthread.php?t=181251
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Re: Señor Casaroja's Noesis
any chance for adding doa4 tpr importer on noesis,so it can directly viewable like doa5 tmc format???it always ask to export when i try to open doa4 tpr
Great things require hard work!!