Thanks for the info, but they are kinds of useless to me.
I am only interested in the games which are mod-able ATM.
So I need to know the password/how to found the password, so I can edit the dat files inside config.pk.
And the files you converted had problems as well, some characters just converted as ??.
It means some data lost!
Also some files like data/Config/ClientVer.dat had encrypted. Is there decrypt/encrypt program for that?
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Offering 35$ for writing import max script
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Re: Offering 20$ for writing import max script
Could you explain what means mod-able for you?^^ Cuz editing any values makes sense only if you got a ready to launch server files and this won't work with this client,server files are outdated and you'd have to use old client to run a pserv.fatduck wrote:Thanks for the info, but they are kinds of useless to me.
I am only interested in the games which are mod-able ATM.
So I need to know the password/how to found the password, so I can edit the dat files inside config.pk.
And the files you converted had problems as well, some characters just converted as ??.
It means some data lost!
Also some files like data/Config/ClientVer.dat had encrypted. Is there decrypt/encrypt program for that?
PS. Thanks for calling my huge as fck post useless xD
Last edited by lumis on Sat Nov 14, 2015 3:55 pm, edited 2 times in total.
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Re: Offering 20$ for writing import max script
1. Thank you very much for your explanation, it wouuld be very useful to someone interested in getting all the models and animation etc.
2. I don't mean yours is useless, just not that I can use(That what I mean useless to ME, and only to me)
3. Thanks for the pk tool, unfortunately doesn't work for my chinese client.
4. I said Mod-able, means I can edit/add contents to the game. kinds of like private server/single play server.
Thank you for all your help in any way.
2. I don't mean yours is useless, just not that I can use(That what I mean useless to ME, and only to me)
3. Thanks for the pk tool, unfortunately doesn't work for my chinese client.
4. I said Mod-able, means I can edit/add contents to the game. kinds of like private server/single play server.
Thank you for all your help in any way.
No more Fatduck, no more FatImporter, Byebye everyone!
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Re: Offering 20$ for writing import max script
You don't need to thank me ;d I'm the one who's looking for help herefatduck wrote:1. Thank you very much for your explanation, it wouuld be very useful to someone interested in getting all the models and animation etc.
2. I don't mean yours is useless, just not that I can use(That what I mean useless to ME, and only to me)
3. Thanks for the pk tool, unfortunately doesn't work for my chinese client.
4. I said Mod-able, means I can edit/add contents to the game. kinds of like private server/single play server.
Thank you for all your help in any way.
Chinese client mhm can you give me a link? Maybe i'll be able to unpack .pks somehow
Last edited by lumis on Sat Nov 14, 2015 3:44 pm, edited 1 time in total.
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Re: Offering 20$ for writing import max script
From now it's 35$ for the import script and that's also my FINAL offer. Any1?:P
Here's my links collection from the "whole" thread.
Here's my links collection from the "whole" thread.
Last edited by lumis on Sat Nov 14, 2015 3:45 pm, edited 3 times in total.
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Re: Offering 35$ for writing import max script
Download:
Code: Select all
http://www24.zippyshare.com/v/6018962/file.html
Last edited by lumis on Fri Jul 11, 2014 2:57 am, edited 1 time in total.
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Re: Offering 35$ for writing import max script
If you consider my offer as too low, make me an offer that would motivate you to create such import script, write me a pm or just post it here, every counteroffer is welcome but be reasonable please
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Re: Offering 35$ for writing import max script
I'm sure everyone is just dying to help you.lumis wrote:Come on guys, I provided enough info to work on, so please any1 make this damn importer
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Re: Offering 35$ for writing import max script
Hm, this is so strange. Why person which wrote first importer made it without weights? Wrote script with model/bones and even animation support but without skinning?!
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Making model-import scripts, PM
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Re: Offering 35$ for writing import max script
That's a good question, maybe it was supposed to be like that no idea. So if i understood right, you've made some progress with importing gbs to max?^^ I somehow can't open the fbx you provided (using max 2012)
//Got it, bones are too big and couldnt see the model, but now i see it's skinned, so weird to see a progress finally
//Got it, bones are too big and couldnt see the model, but now i see it's skinned, so weird to see a progress finally
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Re: Offering 35$ for writing import max script
Yeah, I imported all models you provided in previous post. Still, I need more samples since I'm sure there will be other differences for new models. Here's armour in .psk format maybe it will work better for you
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Making model-import scripts, PM