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Rage (idTech5) model format md6

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rmezatang
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Re: Rage (idTech5) model format md6

Post by rmezatang »

If you bought it on steam, you should also be able to download the Rage Tool Kit. That contains most of the models in md6mesh and lightwave .lwo files. The real "bonus" though is the textures in .tga format which no one has been able to extract from the game.
You can open these up in lightwave and export obj, fbx, etc. for further editing.
octaviousrex
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Re: Rage (idTech5) model format md6

Post by octaviousrex »

I didn't see the tool kit but I'll look it up on steam.that said I have the models out thanks to Quickbms but getting them to play well or at all with blender has not made me like blender when compared to my native program of 3d max. anyways thanks for the suggestion of the tool kit.
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Re: Rage (idTech5) model format md6

Post by artmancarver »

Huge thanks to all contributors who made it possible!

Need a little advise here. I never used Blender untill today. 3ds max is my main tool, Maya and zBrush sometimes as well.

So i tryed to use that import script Szkaradek123 wrote. First i installed the latest atm version - 2.70. Script didnt worked due to syntax errors. So i deleted that version and installed 2.49 (i've seen this version has been mentioned in this thread already). And i still getting error, different one this time:

Image

I am not sure but i thinks it's because i have a wrong version of python. So, which versions of Blender and Python i have to sue to get this script working?
BjornBear
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Re: Rage (idTech5) model format md6

Post by BjornBear »

I've got the exact same issue as Artmancarver. Using Blender 2.49b, getting the same error. I've tried a bunch of different things to get it wokring, nothing seems to be helping.
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Re: Rage (idTech5) model format md6

Post by dragbody »

Before the toolkit was released, a xentax user uploaded all RAGE models. The blender script for them was written based on these files. However, I know the script does NOT work on the files with the same name and extensions that come in the toolkit. I don't remember for sure, but i believe the .RESOURCES BMS script still unpacks the archive so that the b6models can be imported to blender. (I think that's the file extension. You'll need to make sure.)

I can double check this information when I'm at my PC. Blender 2.49b is the correct version.
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Re: Rage (idTech5) model format md6

Post by BjornBear »

dragbody wrote:Before the toolkit was released, a xentax user uploaded all RAGE models. The blender script for them was written based on these files. However, I know the script does NOT work on the files with the same name and extensions that come in the toolkit. I don't remember for sure, but i believe the .RESOURCES BMS script still unpacks the archive so that the b6models can be imported to blender. (I think that's the file extension. You'll need to make sure.)

I can double check this information when I'm at my PC. Blender 2.49b is the correct version.
I've tried both. I used the BMS script to pull the files from the original game and also tried the ones from the Toolkit. Both produce the same error for me. Need a string argument of 4. I don't even know what that means lol.
dragbody
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Re: Rage (idTech5) model format md6

Post by dragbody »

What file extension are you trying to import?
BjornBear
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Re: Rage (idTech5) model format md6

Post by BjornBear »

.BMD6MODEL file
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Re: Rage (idTech5) model format md6

Post by howfie »

That error usually means your python version is incorrect. I use 2.6 and 3.2 SDKs and Mariusz's scripts work fine. I see you have 2.5. Sometimes updating your python makes a difference.
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Re: Rage (idTech5) model format md6

Post by BjornBear »

I've been using Python 2.6. I'll take a look later tonight at some of the later versions. Thanks.

Edit: Using Python 2.7.6 and the 3.4 versions didn't work. Same exact error.

There isn't anything like this script for 3ds Max is there? Blender and Python just seems like a bit of a headache.
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Re: Rage (idTech5) model format md6

Post by howfie »

Does it occur for all BMD6MODEL files, including ones from an unupdated game? I looked at mariusz's code and line 116 is fine pretty much no matter python 2 or 3. Only thing I can think of is that these extractors were written 2 1/2 years ago and were based off some sample files somebody posted on here (probably from a pirated version of the game). Line 116 is trying to read 4 bytes and convert it into a floating-point number, but it is failing (most likely due to reaching end of the file). So python is fine. File format changed during an update maybe? Also, I think mariusz said it didn't work for complex models as well.

Upload a sample, I deleted the files a LONG time ago.
BjornBear
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Re: Rage (idTech5) model format md6

Post by BjornBear »

Ah, that's probably what it is. Mine's a Steam game. I think I'll just call it quits lol. I don't feel like downloading the massive 32 gigs or whatever this game is through a torrent or something for the original version.
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Re: Rage (idTech5) model format md6

Post by Ganonmaster »

I've been trying the importer with bmd6model files extracted from Wolfenstein: The New Order using the bms script found here. Same error as artmancarver and BjornBear mentioned. In case anyone wants to take a look and fix up the blender importer, it would be very much appreciated! Here's two example files. Hope it helps!
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shakotay2
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model format bmd6model

Post by shakotay2 »

Ganonmaster wrote:I've been trying the importer with bmd6model files extracted from Wolfenstein: The New Order
If you need the mesh only try this tool: http://www.uploadmb.com/dw.php?id=1400939640
(quick hack only)
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Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: model format bmd6model

Post by Ganonmaster »

Thanks, that seems to be working!
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