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Dead or Alive series formats and tools

Post questions about game models here, or help out others!
THESIERRAMAN
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Re: Dead or Alive series formats and tools

Post by THESIERRAMAN »

[bruce]
Hello guys I'm the SIERRAMAN and I have a situation for resolve.

I have Dead or Alive 5 Ultimate for XBOX 360 in ISO in my PC.
I used XBOX BACKUP CREATOR for extract all the elements from the ISO.
And my situation is

¿Do you know how can I get the models (Ayane, Ryu etc.) for 3DS MAX?

I readed the forum and I'm a little confused because I see many programs that you are using and I don't know where and how to begin :S (I'm noob XD).

Thanks for your time for read my message :D

PD: I watched a video in youtube called "QuickBMS Dead Or Alive 5 Tutorial" but I don't know where can I get the "LNK export file" for run "QuickBMS" program.
Darko
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Re: Dead or Alive series formats and tools

Post by Darko »

THESIERRAMAN wrote:[bruce]
Hello guys I'm the SIERRAMAN and I have a situation for resolve.

I have Dead or Alive 5 Ultimate for XBOX 360 in ISO in my PC.
I used XBOX BACKUP CREATOR for extract all the elements from the ISO.
And my situation is

¿Do you know how can I get the models (Ayane, Ryu etc.) for 3DS MAX?

I readed the forum and I'm a little confused because I see many programs that you are using and I don't know where and how to begin :S (I'm noob XD).

Thanks for your time for read my message :D

PD: I watched a video in youtube called "QuickBMS Dead Or Alive 5 Tutorial" but I don't know where can I get the "LNK export file" for run "QuickBMS" program.
Just unpack common_chara.bin and comon_chara.lnk and use doa5Uarchivarius(v16b) to extract evrything and follow the tutorial I posted here to get those models in 3ds max.
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THESIERRAMAN
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Re: Dead or Alive series formats and tools

Post by THESIERRAMAN »

THANKS Darko!!! :D
I found your tutorial for move the models for 3ds max (page 38) THANKS :D
But I have another question

I downloaded the DLC of DOA5U Musou Orochi 2 (and others) costumes and this archive has this name
05AC8905E0D57D3F9A3ABE70DFE080378FEB91CB4B and whitout extension

¿How can I open these archives and extract the models?

Thanks for your time and for read my question :D

PD: I'm reading your tutorial of page 38, Thanks again!!! :D
THESIERRAMAN
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Re: Dead or Alive series formats and tools

Post by THESIERRAMAN »

Hi people!!! :D
I have been reading the page 38 (Tutorial for DOA5 models) and I have another situation for resolve :S
¿How can I import the "tmc's"?
In the import part only have:

collada .dae
motion capture
scalable vector graphics
standford
STL
3D Studio


Thanks for you time and for read my message :D
Darko
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Re: Dead or Alive series formats and tools

Post by Darko »

THESIERRAMAN wrote:Hi people!!! :D
I have been reading the page 38 (Tutorial for DOA5 models) and I have another situation for resolve :S
¿How can I import the "tmc's"?
In the import part only have:

collada .dae
motion capture
scalable vector graphics
standford
STL
3D Studio


Thanks for you time and for read my message :D
Use this scripts:

http://rghost.net/49003974?r=2644
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pkmnmstr
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Re: Dead or Alive series formats and tools

Post by pkmnmstr »

hey guys I cant get my afs explorer to work with DOA4 and DOAX2. What afs extractor are you guys using?
Lilstormcloud
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Re: Dead or Alive series formats and tools

Post by Lilstormcloud »

OMG it's the great mystic Saiyaman :eek:
THESIERRAMAN
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Re: Dead or Alive series formats and tools

Post by THESIERRAMAN »

THANKS AGAIN Darko!!! :D

I have another situation for resolve :S

I downloaded the DLC of DOA5U Musou Orochi 2 and this archive has an strange name

"05AC8905E0D57D3F9A3ABE70DFE080378FEB91CB4B"

and this archive doesn't have an extension

¿How can I open this archives and extract the models?

Thanks for your time and for read my question :D
Darko
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Re: Dead or Alive series formats and tools

Post by Darko »

THESIERRAMAN wrote:THANKS AGAIN Darko!!! :D

I have another situation for resolve :S

I downloaded the DLC of DOA5U Musou Orochi 2 and this archive has an strange name

"05AC8905E0D57D3F9A3ABE70DFE080378FEB91CB4B"

and this archive doesn't have an extension

¿How can I open this archives and extract the models?

Thanks for your time and for read my question :D
Read the whole thread please.

Edit: this is worse, you want to rip models from an xbox 360 dlc without knowing how to unpack the files.

Open that file with this program:

http://digiex.net/downloads/download-ce ... iners.html

Open the bin file with DOA5U archivarious 1.6b by b0ny and you'll get all the tmc¡s and tmcl's.
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Protocol X27
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Re: Dead or Alive series formats and tools

Post by Protocol X27 »

Edit: Well there goes my original post XD

b0ny, you're like a DOA assassin and a psychic. I had no idea you were working on the compression, and just beat me to by a few hours of contemplating starting to work on one myself. I'll post results elsewhere. :D
migzomgwtf
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Re: Dead or Alive series formats and tools

Post by migzomgwtf »

Erm, long-time lurker here.

But, does anyone still have b0ny's TMC Parser Fix2 Maxscript? It's been deleted and unfortunately handling TMC files on blender 2.69 (blender importer v25) gives me bones with incorrect (local) orientation. :|

At the moment I'm porting the head and textures with Blender then the rest of the body and hair purely in Max. :[
Darko
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Re: Dead or Alive series formats and tools

Post by Darko »

migzomgwtf wrote:Erm, long-time lurker here.

But, does anyone still have b0ny's TMC Parser Fix2 Maxscript? It's been deleted and unfortunately handling TMC files on blender 2.69 (blender importer v25) gives me bones with incorrect (local) orientation. :|

At the moment I'm porting the head and textures with Blender then the rest of the body and hair purely in Max. :[
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migzomgwtf
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Re: Dead or Alive series formats and tools

Post by migzomgwtf »

Darko wrote:
migzomgwtf wrote:Erm, long-time lurker here.

But, does anyone still have b0ny's TMC Parser Fix2 Maxscript? It's been deleted and unfortunately handling TMC files on blender 2.69 (blender importer v25) gives me bones with incorrect (local) orientation. :|

At the moment I'm porting the head and textures with Blender then the rest of the body and hair purely in Max. :[
Here you have

Darko, sadly that's tcl's script. b0ny modified it in page 38 of this thread (which coincidentally also has your tutorial on porting to max). :(
khanbot
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Re: Dead or Alive series formats and tools

Post by khanbot »

Doa5Ultimate Archivarius(v16b) how to use this tool? I have python installed. do i just run the .py file? when i do that, a cmd window opens and closes fast. i think it gives me some syntax error. is this tool with a gui? plz help
thanks.

edit: nvm, fixed. i had old version of python. i installed python 3 and it work
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aagems
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Re: Dead or Alive series formats and tools

Post by aagems »

i just wonder,we have tools for doa3,4,5,doa online,even xtreme beach vollyball.but it seems no one bother doa2 dreamcast/ps2 version.does the tools for this game ever exist?if it exist,i hope someone who still have it willing to share it in this wonderful forum
Great things require hard work!!
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