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Shenmue MT5 + Shenmue 2 MT7 Converter !

Post questions about game models here, or help out others!
ReeceMix
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Shenmue MT5 + Shenmue 2 MT7 Converter !

Post by ReeceMix »

2019: Final Edit : Shenmue Mt5/Mt7 converter now Available
wudecon
https://www.shenmuedojo.com/forum/index ... 1-sm2.885/

-----------------------------------------------------------------------------------------------------------

2018 Update: Shenmue 1+2 'HD' PC (Xbox + Playstation) is Finally on Steam

Frustratingly they still use the original MT5 and MT7 model data, so once again I am requesting help to get a complete converter.

SHENMUE 1 MT5 CONVERSION SOUCRES (For anyone with Model Extraction Knowlege)

Yazgoo's (only works with individual MT5s)
https://github.com/yazgoo/mt5_extraction_tools

Hellwig's is the most accurate converter
https://github.com/hellwig/shencon

There is a whole bunch of Shenmue 1 MT5 file format information here:
http://abdessel.iiens.net/dreamcast/mt5/

There is Information on Shenmue 2's MT7 with a working maxscript that only appears to work on a few objects but thats got to be a start.
viewtopic.php?f=16&t=11482
another topic here
viewtopic.php?f=16&t=2784&hilit=Shenmue
more info here
http://www.shenmuedojo.net/forum/viewtopic.php?t=47035

Finally NinjaRipper Will capture models but all objects are placed at 0,0,0 axis , Hellwig's extractor will place 'most' objects correctly (some are rotated and animated objects are missing or break conversion)

UPDATE:
Someones figured out a Unity Importer based on Heliwigs sources
https://www.shenmuedojo.com/forum/index ... unity.499/
Last edited by ReeceMix on Thu Mar 28, 2019 1:28 pm, edited 23 times in total.
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Re: Shenmue MT5 + Shenmue 2 MT7 Converter (50% done)

Post by Mr.Mouse »

I have moved this to the right forum.
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Re: Shenmue MT5 Converter (50% done) Need help to get it to

Post by ReeceMix »

The contents of this post was deleted because of possible forum rules violation.
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Re: Shenmue MT5 Converter (50% done) MT5 Example Attached

Post by ReeceMix »

Its been over a year since my first post and Im still hoping that someone on xentax has the knowlege (and interest) to finish this extractor
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Re: Shenmue MT5 Converter (50% done) MT5 Example Attached

Post by finale00 »

This format should be cake compared to todays file types
lol, it's already pretty foreign to me compared to the formats I've been looking at.
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Re: Shenmue MT5 Converter (50% done) MT5 Example Attached

Post by ReeceMix »

finale00 wrote:
This format should be cake compared to todays file types
lol, it's already pretty foreign to me compared to the formats I've been looking at.
Well its a Dreamcast file type, but the MT5 converter partially works and the sources are available, so It should be cake in comparison to the fact that most of the information and accumulated file documentation is freely available.

Basically the converter only seems to correctly rip single mesh objects, it cant rip multi part objects like town areas and people so (to me) it seems the problem isnt the mesh data itself but the order its complied in
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Re: Shenmue MT5 Converter (50% done) MT5 Example Attached

Post by McCuñao »

I'm sorry for doing this necroposting, but I am interested on modding some MT7 (Shenmue 2) model files, because of the code that's posted on this topic (Which doesn't work on Vista/7), plus the tiny details detailed on this other topic: Linky

I'll explain my reasons: Right now I'm in the middle of assisting with the translation of Shenmue 2 to Spanish, and I've translated the map textures with the ShenmueSubs tools (Which only allow changing textures), but the problem is that some of the complete store names are in English format, per example, Lee's Barber, and I need to swap the order, to, following the example, Barbería de Lee, because Barber is shared with more Barber shops.

For doing that I'd need to move the triangles that represent the names, and possibly the UVWs. If someone's interested, I can help with additional details.
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Re: Shenmue MT5 Converter (50% done) MT5 Example Attached

Post by McCuñao »

Bumping again?
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Re: deleted

Post by McCuñao »

Bumping again. I'm still in need of editing some of the meshes and UVW coordinates for the models.
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Re: Shenmue MT5 Converter (50% done) MT5 Example Attached

Post by shakotay2 »

McCuñao wrote:I'm sorry for doing this necroposting, but I am interested on modding some MT7 (Shenmue 2) model files, because of the code that's posted on this topic (Which doesn't work on Vista/7), [...]
I don't see any code here.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: deleted

Post by McCuñao »

It got lost because of the mass removal of content. Is there a way to recover the links?

EDIT: Oh, here's what I could retrieve.
http://abdessel.iiens.net/dreamcast/mt5/
https://github.com/yazgoo/mt5_extraction_tools
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Re: deleted

Post by shakotay2 »

Thank you, retriever of the lost code/links. :D

MT5 is an interesting format:
https://raw.github.com/yazgoo/mt5_extra ... ucture.png

Old converter being 50% done but the side linking to the new code
http://abdessel.iiens.net/dreamcast/mt5/hg.php
is unavailable atm so we don't know how far it's grown.

For MT7 I did not find a format description. It might be very different to MT5.

Imho there's little chance for your request - I didn't find valuable infos in the net.

Anyway you might upload a small MT7 model sample so that we could get a clue what we are talking about.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: deleted

Post by McCuñao »

Guess I'll have to prep a pack and upload it elsewhere...

Just to clarify, there's two OR three formats. That'll be MT5 (Shenmue I), MT7 (Shenmue II Dreamcast) and MT7 (Shenmue II XBOX).

There's a chap who has made a tool that can extract and replace .PVR and .DDS textures from MT5 and MT7 models, so that could help locate some of the missing information.
http://sourceforge.net/projects/shenmue ... %20Editor/
http://sourceforge.net/p/shenmuesubs/co ... %20Editor/
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Re: deleted

Post by shakotay2 »

Thx for the samples. I just fetched some vertices from two of them:
Image

There's a void mt5::parseFaces() function in the gitihub project but I didn't get a clue on getting the faces.

edit: there are face indices but even used as tri strips it doesn't look nice:
Image
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: deleted

Post by McCuñao »

shakotay2 wrote:Thx for the samples. I just fetched some vertices from two of them:
Image

There's a void mt5::parseFaces() function in the gitihub project but I didn't get a clue on getting the faces.

edit: there are face indices but even used as tri strips it doesn't look nice:
Image
Lookin' good.
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