Simply put...eycaramba wrote:Does archive_32/64 support repacking modified data by any chance?
No. And not likely that it ever will.
Sorry.
Thanks for your interest,
-- MDA
Simply put...eycaramba wrote:Does archive_32/64 support repacking modified data by any chance?
Yes it will, but in order for that to happen a few other things need to happen first.milance941 wrote:Hey MDA
Will Archive_32 support AC4? and when?
Thanks in advance
That would be great. I can get a jumpstart and start digging into the format. I'll be that much further ahead for when I get things up and running again.milance941 wrote:I will provide you .forge file and you can check it
You'll only notice the issue if the language settings on your pc are set to use ',' for the decimal symbol. Archive X will write the OBJ file using the ','. When importing into 3DSMax, the importer is looking for '.' to be the decimal separator. Once the import is finished it appears everything after the ',' gets ignored and the model ends up looking like something out of Minecraft, if not worse.milance941 wrote:I'm a Blender user but I also use Max and I didn't noticed any problem in Blender.
I got some exporting problems when I use Ninja Ripper for extracting models but your program works great so I eagerly wait for that update
That one file should be enough, thanks.milance941 wrote:If you need any other game file I'll upload it for you
I will upload DataPC.forge and send you link via PM
You have been fast!MichaelDarkAngel wrote:Well, they have changed the format slightly again, but the changes were easy enough to figure out. I'm disappointed though because the DataPC forge doesn't have character models like the previous games have had. So the best I can show you so far:
...
It's a start
--MDA