Supports extracting .pak texture archives now someone still needs to help me figure out the dx11 compression they use :/
http://cra0kalo.com/public/COD_GHOSTS_Toolset.zip
Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Call of Duty - Ghost - PC - *.pak/*.ff
-
- Moderator
- Posts: 954
- Joined: Sun Mar 27, 2011 8:42 pm
- Has thanked: 10 times
- Been thanked: 161 times
Re: Call of Duty - Ghost - PC - *.pak/*.ff
cra0 --> have you found the text pls?
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
- cra0
- ultra-veteran
- Posts: 438
- Joined: Fri Apr 27, 2012 9:37 am
- Has thanked: 29 times
- Been thanked: 189 times
- Contact:
Re: Call of Duty - Ghost - PC - *.pak/*.ff
Here is an asset dumpmichalss wrote:cra0 --> have you found the text pls?
https://dl.dropboxusercontent.com/u/159 ... e_dump.txt
tell me if something interests you ill look into it
-
- Moderator
- Posts: 954
- Joined: Sun Mar 27, 2011 8:42 pm
- Has thanked: 10 times
- Been thanked: 161 times
Re: Call of Duty - Ghost - PC - *.pak/*.ff
Hmm might *.csv files could be interesting, but hard to say where text is.cra0 wrote:Here is an asset dumpmichalss wrote:cra0 --> have you found the text pls?
https://dl.dropboxusercontent.com/u/159 ... e_dump.txt
tell me if something interests you ill look into it
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
-
- ultra-n00b
- Posts: 4
- Joined: Sun Oct 06, 2013 9:16 pm
Re: Call of Duty - Ghost - PC - *.pak/*.ff
I'm curious about
scriptdebugger/help.txt
ui/code.txt
ui/test_menus.txt
but then that's just me.
scriptdebugger/help.txt
ui/code.txt
ui/test_menus.txt
but then that's just me.
- cra0
- ultra-veteran
- Posts: 438
- Joined: Fri Apr 27, 2012 9:37 am
- Has thanked: 29 times
- Been thanked: 189 times
- Contact:
Re: Call of Duty - Ghost - PC - *.pak/*.ff
hmm whatchrrox wrote:did you add this at the end.
msh = mesh vertices:Vert_array faces:Face_array
msh.numTVerts = UV_array.count
buildTVFaces msh
--msh.name = Mesh_Name_array[a]
--msh.material = meditMaterials[1].materialList[(MatSlotTexID[a])]
for j = 1 to UV_array.count do setTVert msh j UV_array[j]
for j = 1 to Face_array.count do setTVFace msh j Face_array[j]
for j = 1 to Normal_array.count do setNormal msh j Normal_array[j]
-EDIT-
Seems no one has documented well they have but have not shared their findings sort of sad :/
Here is what I have figured out so far
Code: Select all
//sizeFinal = 0x32 x (size)
//raw raw structure ty to shak-otay
struct COD_Ghosts_Xmodel_Vertblock
{
float vd x
float vd y
float vd z
float unknown = -1
int32 VertexColour
hfloat TextureU
hfloat TextureV
int32 UnknownA
int32 UnknownB
}
//sizeFinal = 0x6 x (size)
struct COD_Ghosts_Xmodel_Facelist
{
int16 face1
int16 face2
int16 face3
}
- cra0
- ultra-veteran
- Posts: 438
- Joined: Fri Apr 27, 2012 9:37 am
- Has thanked: 29 times
- Been thanked: 189 times
- Contact:
Re: Call of Duty - Ghost - PC - *.pak/*.ff
Guess extracting from the assetpool is the better way to go credits to Tom on this one
-
- ultra-n00b
- Posts: 1
- Joined: Thu Dec 05, 2013 1:10 am
Re: Call of Duty - Ghost - PC - *.pak/*.ff
killerpepo wrote:Hi guys .. this is a small program I wrote in C# it extracts the *.flac audio files
a bit better than VGM because it searches for "fLaC" string , while this read the file size from header
just drag the *.pak file (which contains the sound) and drop it on the exe and it will extract ..
hey this might be a bit of a silly question but i downloaded your tool and extracted the files, but its showing up as loads of "soundfile3.pak_003E8800" files. How am i able to extract the audio exactly? (sorry if its a nooby question im new around here)
Thanks in advance for the help!
- GimmyBreaker
- beginner
- Posts: 22
- Joined: Thu Jul 05, 2012 5:24 pm
- Location: Poland
- Has thanked: 2 times
- Been thanked: 6 times
- Contact:
Re: Call of Duty - Ghost - PC - *.pak/*.ff
michalss wrote:Hmm might *.csv files could be interesting, but hard to say where text is.cra0 wrote:Here is an asset dumpmichalss wrote:cra0 --> have you found the text pls?
https://dl.dropboxusercontent.com/u/159 ... e_dump.txt
tell me if something interests you ill look into it
Sorry, didn't know that it's hard to say where text is
https://www.dropbox.com/s/nqrfpc3cezx40rr/cod.png
Python lover, young student, fan translator of video games.
Graj po polsku - bawi i uczy.
Graj po polsku - bawi i uczy.
- blackfoxeye
- veteran
- Posts: 110
- Joined: Tue Mar 08, 2011 12:03 pm
- Has thanked: 19 times
- Been thanked: 18 times
Re: Call of Duty - Ghost - PC - *.pak/*.ff
Great tool, which can extract all textures.
But lots of file decoded like the sample below:-
Please help on this.
But lots of file decoded like the sample below:-
Please help on this.
-
- beginner
- Posts: 38
- Joined: Wed Jun 20, 2018 4:58 pm
- Location: Afghanistan
- Has thanked: 3 times
- Been thanked: 6 times
- Contact:
Re: Call of Duty - Ghost - PC - *.pak/*.ff
The link is broken. Can you please provide a new one.cra0 wrote: ↑Thu Nov 21, 2013 4:58 am Supports extracting .pak texture archives now someone still needs to help me figure out the dx11 compression they use :/
http://cra0kalo.com/public/COD_GHOSTS_Toolset.zip
You have it in you, just try one more time.