Important information: this site is currently scheduled to go offline indefinitely by end of the year.

PSP Bakemonogatari amo/amt

Post questions about game models here, or help out others!
anime663
veteran
Posts: 111
Joined: Mon Jun 04, 2012 1:45 am
Has thanked: 29 times
Been thanked: 2 times

Re: PSP Bakemonogatari amo/amt

Post by anime663 »

hxd?
LuchiaL
n00b
Posts: 13
Joined: Sat Jun 30, 2012 8:35 am
Has thanked: 4 times

Re: PSP Bakemonogatari amo/amt

Post by LuchiaL »

hex editor.
User avatar
szfzafa
advanced
Posts: 56
Joined: Sun Feb 27, 2011 11:46 am
Been thanked: 3 times

Re: PSP Bakemonogatari amo/amt

Post by szfzafa »

LuchiaL wrote:extract the cpk with quickbms

i got null files,but when i check it with hxd they are amo/amt files
There are 3 cpk files in total:
\INSDIR\rom.cpk
\USRDIR\rom\rom.cpk
\USRDIR\rom\exrom.cpk
Did you only go with \USRDIR\rom\rom.cpk? What's about the other 2 cpk files? I still don't know how to unpack them.

Btw, I got a bunch of _NULL_/_NULL_ too. Did they rename automatically while unpacking the cpk or what?
loriscangini
advanced
Posts: 53
Joined: Sun Jan 09, 2011 3:45 pm
Has thanked: 1 time
Been thanked: 3 times

Re: PSP Bakemonogatari amo/amt

Post by loriscangini »

I have a problem!
I have extracted the .cpk using quickbms, but I obtained a lot of _NULL_ files, now I don't know what to do!

I tried to open them with HxD and rename some of them to .amo, but when I open them with Noesis I obtain only random little white boxes (I think that they are vertex)!

Is there someone who can help me?
Thanks!
Post Reply