mhm, do i have to import every mip map?
my game always crashes after replacing a txd (import as file).
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[PS3/ X360] GTA V resource research & software development
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Re: [PS3/ X360] GTA V resource research & software developme
I replaced all mips in the low res, and high res didn't have mips. Low res have 3 mips in the .xtd I modded. I just directly modded the data instead of using the texture editor. Similar to the way it was done in this post.
viewtopic.php?p=81727#p81727
Chances are if you don't replace the mips, you'll see the original texture once the object gets further away from the camera.
Idk if all .xtd import properly, I haven't got an error yet, What .xtd are you trying to inject redman?
viewtopic.php?p=81727#p81727
Chances are if you don't replace the mips, you'll see the original texture once the object gets further away from the camera.
Idk if all .xtd import properly, I haven't got an error yet, What .xtd are you trying to inject redman?
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Re: [PS3/ X360] GTA V resource research & software developme
thanks for reporting. fixed. I am not sure how I missed it and broke it.EcheloCross wrote: Btw, koronto, I had to comment out 1 line of code to get part0.rpf to re-pack. I was getting out of memory error. (idk if anyone got this error)Code: Select all
private void WriteData(Stream stream, List<Entry> entries, Dictionary<Entry, Structs.RPF7EntryInfoTemplate> entriesInfo, IProgressReport progressReport = null) { if (progressReport != null) { //progressReport = new SubProgressReport(progressReport, entries.Sum(entry => entry is FileEntry ? ((FileEntry)entry).Data.GetSize() : 0)); }
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Re: [PS3/ X360] GTA V resource research & software developme
Hey kornto, I am having trouble with part0\levels\gta5\generic\gtxd.rpf. When I export the entire contents of it, I get this error.
Thanks for fixing the part0.rpf repack so quickly.
It is happening in PartialStream.cs at _stream.Read. The last file extracted before it errors from the whole gtxd.rpf was ch102seabed+hi.xtd.Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection.
Code: Select all
public override int Read(byte[] buffer, int offset, int count)
{
if ((long)count > _length - _position)
{
count = (int)(_length - _position);
}
// My try in making it thread safe
lock (_stream)
{
_stream.Seek(_position + _originalPosition, SeekOrigin.Begin);
_stream.Read(buffer, offset, count);
}
_position += count;
return count;
}
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Re: [PS3/ X360] GTA V resource research & software developme
fixed.EcheloCross wrote:Hey kornto, I am having trouble with part0\levels\gta5\generic\gtxd.rpf. When I export the entire contents of it, I get this error.
It is happening in PartialStream.cs at _stream.Read. The last file extracted before it errors from the whole gtxd.rpf was ch102seabed+hi.xtd.Offset and length were out of bounds for the array or count is greater than the number of elements from index to the end of the source collection.Thanks for fixing the part0.rpf repack so quickly.Code: Select all
public override int Read(byte[] buffer, int offset, int count) { if ((long)count > _length - _position) { count = (int)(_length - _position); } // My try in making it thread safe lock (_stream) { _stream.Seek(_position + _originalPosition, SeekOrigin.Begin); _stream.Read(buffer, offset, count); } _position += count; return count; }
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Re: [PS3/ X360] GTA V resource research & software developme
If someone has problems with mipmaps, please, describe them in details. I still don't know what problems exactly are, so need info about all your steps (also better to provide me an original *.xtd/*.ctd and edited one). That would be helpful .
Last time I spent on Midnight Club: Los Angelos, not GTA V. You may check some info here. Returning to V now.
Last time I spent on Midnight Club: Los Angelos, not GTA V. You may check some info here. Returning to V now.
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Re: [PS3/ X360] GTA V resource research & software developme
any chance to improve this or at least import the image as png?
it's hell of a work to resize every image. working on a clothing mod and without mesh script/uvw map it's not so easy to make good textures.
or is there a easier method to resize a dds file automated? like a thumbnail creator.
thank you.
it's hell of a work to resize every image. working on a clothing mod and without mesh script/uvw map it's not so easy to make good textures.
or is there a easier method to resize a dds file automated? like a thumbnail creator.
thank you.
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Re: [PS3/ X360] GTA V resource research & software developme
You may be able to make your dds with DDS Utilities from here: https://developer.nvidia.com/legacy-texture-toolsredman wrote:or is there a easier method to resize a dds file automated? like a thumbnail creator.
I haven't tested, but it might be worth a try.
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Re: [PS3/ X360] GTA V resource research & software developme
I could write DDS parser for you. What does it meas is that from Mipmaps DDS it will create Many DDS files as many you have maps in original DDS with or without DDS header Not sure if i would be able to do it for all of compressions but im sure im able to do it for DXT1,5,3,RGA..redman wrote:any chance to improve this or at least import the image as png?
it's hell of a work to resize every image. working on a clothing mod and without mesh script/uvw map it's not so easy to make good textures.
or is there a easier method to resize a dds file automated? like a thumbnail creator.
thank you.
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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Re: [PS3/ X360] GTA V resource research & software developme
Had anyone used paint.net to replace xtd files? I tried this and the images in the loading screens turned white. When I did try replacing an image in daegerons program it made the image smaller and disoriented. I daved it as a gxt1. Any help will be great.
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Re: [PS3/ X360] GTA V resource research & software developme
Anyone tried editing the in-game websites yet? Copying and renaming files will create a new site, and the images in the .ctd/.xtd are easy enough to edit with Dageron's texture editor:
But what about the .gfx files? It says <xmp:CreatorTool>Adobe Flash CS4 Professional, but flash wont open them. Editing the files manually in notepad++ results in an error:
I figured editing a website would be an easier way of getting any vehicle in the game than making a trainer
Edit: Nevermind, they're just scaleform files, using something like JPEXS FFD does the job. More info.
But what about the .gfx files? It says <xmp:CreatorTool>Adobe Flash CS4 Professional, but flash wont open them. Editing the files manually in notepad++ results in an error:
I figured editing a website would be an easier way of getting any vehicle in the game than making a trainer
Edit: Nevermind, they're just scaleform files, using something like JPEXS FFD does the job. More info.
Last edited by SonofUgly on Sun Nov 24, 2013 9:44 am, edited 1 time in total.