I use PSARC extractor and asura.bms to extract files,I am sure I got some textures(TGA),but it's not readable,even though I change extension to DDS
I will uploaded those files,hope somebody will take a look
Texture http://filesmelt.com/dl/arcadia_body_colspec.tga
Mesh(maybe) http://filesmelt.com/dl/arcadia
Really want some models loaded in 3DS MAX
My skydrive have more files,If you need them https://skydrive.live.com/?cid=84A39EE4 ... B8CC%21109
If I break rule,please tell me
Sorry for my poor english and thank you
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(Request) NeverDead Model Extract
- cra0
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Re: (Request) NeverDead Model Extract
seems someone has done it
http://deronar.deviantart.com/art/Never ... -367246776
and yes that arcadia file is a model
-vertblock @ 0x2a4h
-facelist @ 0x68964
use Hex2OBJ
http://deronar.deviantart.com/art/Never ... -367246776
and yes that arcadia file is a model
-vertblock @ 0x2a4h
-facelist @ 0x68964
use Hex2OBJ
Re: (Request) NeverDead Model Extract
Deronar extracted many models,but seems like he never share those models in public
I tried to learn how to find face indices end address,but I can't understand it at all
Can you tell me what's the end address?
I tried to learn how to find face indices end address,but I can't understand it at all
Can you tell me what's the end address?
- shakotay2
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Re: (Request) NeverDead Model Extract
You don't need to know the endaddresses. Just try a face index count of 500 then increase this value.
There's some trial 'n error required until the max index count in the lower left list box gives a useful value.
Or use this:
But rename your model file to arcadia.mdl for example because hex2obj will crash without a dot in the filename. (just another ugly ptr bug )
btw: nice babe with a realistic real life face.
There's some trial 'n error required until the max index count in the lower left list box gives a useful value.
Or use this:
But rename your model file to arcadia.mdl for example because hex2obj will crash without a dot in the filename. (just another ugly ptr bug )
btw: nice babe with a realistic real life face.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
- shakotay2
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Re: (Request) NeverDead Model Extract
Try TextureFinder.zdsmdbh wrote:Thank you,got the mesh.Any idea to convert texture readable?
combined with some experience, maybe.Count 43710,trial 'n error,really?
"great"? don't know.btw:Hex2OBJ,what a great tool
"simple 'n easy" that it is what it was intended to be.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: (Request) NeverDead Model Extract
Out of curiosity, how would one deal with multiple UVs the mesh seems to have. The body and hair bits UVs seem to come out fine (albeit flipped) but the face one seems to be completely borked.
I've been able to get a sort of salveagable one if I set it to WordUV. Though I'm working out what all the entries on hex2obj are
I've been able to get a sort of salveagable one if I set it to WordUV. Though I'm working out what all the entries on hex2obj are
- shakotay2
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Re: (Request) NeverDead Model Extract
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: (Request) NeverDead Model Extract
Yeah looks like face and eyebrows. But like I've said - if I set it to wordUV I do get more or less something that remotely looks like a face UV in one of the corners. Albeit quite stretched.
- shakotay2
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Re: (Request) NeverDead Model Extract
Clipping was no good idea - without it looks like this:junk angel wrote:But like I've said - if I set it to wordUV I do get more or less something that remotely looks like a face UV in one of the corners. Albeit quite stretched.
There is no clipping with WordUVs (but nethertheless the uv format should be half floats).
Thank you for the feed back!
Last edited by shakotay2 on Sun Dec 08, 2013 11:32 pm, edited 1 time in total.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
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Re: (Request) NeverDead Model Extract
Yeah this looks correctshakotay2 wrote:Clipping was no good idea - without it looks like this:junk angel wrote:But like I've said - if I set it to wordUV I do get more or less something that remotely looks like a face UV in one of the corners. Albeit quite stretched.
There is no clipping with WordUVs (but nethertheless the format should be half floats).
Thank you for the feed back!:-)
In the meantime I'll go back to the tutorial to try and understand what I'm looking at