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Saints row IV ps3_vpp.

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Thief1987
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Re: Saints row IV ps3_vpp.

Post by Thief1987 »

Xbox version use lzx, or not?
howfie
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Re: Saints row IV ps3_vpp.

Post by howfie »

nope. not lzo, lzx, xbcompress, and not zlib (prefixless or otherwise). tested first file listed in archive of files sent to me. if it was any of those, comtype_scan would have found it. not sure what it is yet. was there an extractor for sr3 xb360?
michalss
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Re: Saints row IV ps3_vpp.

Post by michalss »

same here went through the scanner and did not found anything on X360 version :(
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0

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chrrox
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Re: Saints row IV ps3_vpp.

Post by chrrox »

Send me a sample 360 file and I'll look
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Re: Saints row IV ps3_vpp.

Post by howfie »

sent
EcheloCross
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Re: Saints row IV ps3_vpp.

Post by EcheloCross »

Any progress chrrox?
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Re: Saints row IV ps3_vpp.

Post by EcheloCross »

Hey anyone made any progress on decrypting or decompressing the data?
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TaylorMouse
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Re: Saints row IV ps3_vpp.

Post by TaylorMouse »

It's been nearly a month now and I got the PC version anyone working on that?

T.
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Re: Saints row IV ps3_vpp.

Post by Rick »

I would suggest Saints Row Mods for anything PC-centric.
https://blog.gib.me/

Don't ask me about localization tools; if you don't have the resources to develop them yourself you don't need them.
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Re: Saints row IV ps3_vpp.

Post by timartinelli »

Friends, have some writing tool for working with files from ps3? Hugs.
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