Man certainly not you, at least for consoles, so what is the point to write comments/spams in here? Reconsider that "stupid" idea to release tools for PC only and might someone find your posts useful and helpful, so far, again just an empty talk. Sorry pal i had to say this.. I'm not scare to say how i feel it Anyway i guess all this spams, even from me, need to stop!listener wrote: I'm doubting in a usefulness of this approach. Ok, everyone can read RPF and view textures. But, who will edit clothes and wrinkles, make blendshapes and pose transitions? A.S.Pushkin ?
Digging thousands of pages, searching hundreds of books, collecting potentially useful info bit-by-bit - gives a momentum for making steps further..
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[PS3/ X360] GTA V resource research & software development
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Re: [PS3/ X360] GTA V resource research & software developme
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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Re: [PS3/ X360] GTA V resource research & software developme
so you wont release anything till pc version is availabel? pc version of GTAV while take quite a while to be published and then you have to port your stuff to pc. well that shouldnt take much time, but if you fail to deliver a console version before dangeron, kronto and the others do, your supremacy will be gone and even your pc version won't get you anywhere then. 1st come 1st serve. dangeron and co will be the heroes of the scene and you will stand in there shadows ^^listener wrote: It's simple: working on the map editor for V is hard, so, sometimes, I need more motivation. Reading this topic, give me a feeling of supremacy enough to move on.
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Re: [PS3/ X360] GTA V resource research & software developme
listener
Things what you do (and others from OpenIV/.black):
I prefer different way:
And maybe I am not so much experienced in software engineering. But my rule: if it is necessary to understand some hard structure or algorithm (some technique), better try to explain it to others.
So, do you want the reference to SB forum in my article? Well, it would be nice enough giving yet another reference for your words - see cursive here. I remember the reasons why you hate me. This is not console modding, not GTA, even not things related to gaming and software development. We just have different ideology and picture of the world.
Interesting thing: how could it be possible in general, if people were unable to decrypt AES, read RPF, uncompress RSC? Would you provide them necessary information, or should they learn everything themselves?I'm doubting in a usefulness of this approach. Ok, everyone can read RPF and view textures. But, who will edit clothes and wrinkles, make blendshapes and pose transitions? A.S.Pushkin ?
Things what you do (and others from OpenIV/.black):
- Research game data youself for your own purposes (among them that one: 'weah, look! R* are ingenious inventors!')
- Keeping research results in a secret (available only for OpenIV/.black team members).
- All info you have even published or talked about on different forums is fragmented and more theoretical, but filled a lot with terms and concepts, which are unknown for 99% of interested people. Fortunately, I understand them.
- All around are 'noobs' and 'idiots', who don't understand C++ and PowerPC assembler. Grammar nazi, don't you?
- No info about console structures.
- You have even found nice way to close all info about PC structures with the invention of "OpenFormats" (everybody who don't know, what it is: this is a special OpenIV module and their own format for RSC conversion in OpenIV, sure only PC). It's like: 'what are the reasons you interested in RSC file structure? Use OpenIV and OpenFormats!'
I prefer different way:
- No private tools, only public (open for international community).
- All software - open source, if possible due to the code quality.
- No matter, is the game PC, or console.
- Documentation is not fragmented, but formed into the articles (understandable for experienced users and beginners).
And maybe I am not so much experienced in software engineering. But my rule: if it is necessary to understand some hard structure or algorithm (some technique), better try to explain it to others.
Interesting question, who is a clown among us. The thing I actually mean: all info it is possible to have acess to, can be used for new developments, public ones. If you have described RSC-techniques first in 2008, that doesn't mean that nobody will be able to understand it except you and OpenIV/.black team. If you feel unhappy that info you published about the PC version is used in someone else developments for the console games, then it's not my problem. And I have told you, that only parts of info you have published on SB3 forum in 2008/2009 were taken into account, not copied.Let's take it step-by-step.
1) You says: "Since they don't support console modding and never help anybody, what are the reasons of helping them and listening what they say? I think that no such. We should just ignore them. Let them work on the PC tools."
2) You take my texts (and code), remove all credits, add some bugs and post it as yours
3) You suggest that I should remove my posts
Man, you are really funny clown ...
So, do you want the reference to SB forum in my article? Well, it would be nice enough giving yet another reference for your words - see cursive here. I remember the reasons why you hate me. This is not console modding, not GTA, even not things related to gaming and software development. We just have different ideology and picture of the world.
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Re: [PS3/ X360] GTA V resource research & software developme
You are mostly right.Dageron wrote:listener
Things what you do (and others from OpenIV/.black):
...
If I'm wrong on these points, prove that they are wrong. Your 010 template for RDR RSC-resoure text is not good enoug evidence. I would be surprised if you publish descriptions of GTA V RSC you have already researched. Looks like you have other plans: if somebody experienced helps you with things you don't have knowledge about, you will anyway use this info only for .black/OpenIV. Not for public documentation.
Almost all data, which I have, are obtained by myself. From scratch. By searching google, reading books and analyzing the code.
For example, first version of an .xtd viewer was made without using XDK. It costs me about 48 hours of searching forums, reading datasheets and experimenting non-stop. If I can do it, why someone other can't ? Are they banned by google ? Why I can't see "somebody experienced" ?
In the last five years I've seen only two men outside .black group, who can help. And yes, they have complete access to all my data.
OK. Let's see, which way is better. This is an OpenIV progress: http://www.youtube.com/watch?v=4Vk6KwELEVQDageron wrote:I prefer different way:
...
What the different way also exactly is, had been written in August: http://dageron.com/?page_id=4578&lang=en
And maybe I am not so much experienced in software engineering. But my rule: if it is necessary to understand some hard structure or algorithm (some technique), better try to explain it to others.
Can you show something beyond a texture replacer ?
Is copying text word-by-word called "taken into account"? You even don't rewrite it.Dageron wrote: Interesting question, who is a clown among us. The thing I actually mean: all info it is possible to have acess to, can be used for new developments, public ones. If you have described RSC-techniques first in 2008, that doesn't mean that nobody will be able to understand it except you and OpenIV/.black team. If you feel unhappy that info you published about the PC version is used in someone else developments for the console games, then it's not my problem. And I have told you, that only parts of info you have published on SB3 forum in 2008/2009 were taken into account, not copied.
Anyway, usually I don't care. For me, writing texts and code, as natural as breathing. And, if someone too lazy or too dumb to write something by himself, he can use my texts and my code without restrictions (I'm always can write more). However, earlier your says, that I can't do nothing useful. I'm considering this situation as a very funny.
Did you disagree with the cursive text ? Am I wrong ?Dageron wrote: So, do you want the reference to SB forum in my article? Well, it would be nice enough giving yet another reference for your words - see cursive here. I remember the reasons why you hate me. This is not console modding, not GTA, even not things related to gaming and software development. We just have different ideology and picture of the world.
And why should I hate someone? What will I got from it ?
Complete emotional control is a very useful skill: I feel what I want to feel (And, mostly, I want to feel joy and happiness). And looks like you fighting imaginary foes in the dream world instead of doing something ...
Supremacy is an internal feeling. Being a hero - external situation. I don't mind, if someone other will be a hero. I'm afraid, there will be no heroes at all.ThanatosSelisen wrote:so you wont release anything till pc version is availabel? pc version of GTAV while take quite a while to be published and then you have to port your stuff to pc. well that shouldnt take much time, but if you fail to deliver a console version before dangeron, kronto and the others do, your supremacy will be gone and even your pc version won't get you anywhere then. 1st come 1st serve. dangeron and co will be the heroes of the scene and you will stand in there shadows ^^
I'm expecting PC release in the next six months. Let's see, what can be done.
Sorry for broken English, my native language is C++
Re: [PS3/ X360] GTA V resource research & software developme
Hi,
Tank the guy who also idd the text type files i posted earlier is really interested in the xenon frag type .xft for the vehicles.
Now he would like to help ChipiCao to write the max script importer so that he can look at the vehicles.
He knows you don't have so much time to work on it , but he does and would really like to contribute and cowrite the importer.
If you are interested you can contact me so i can contact him to let him know.
Kilian
Tank the guy who also idd the text type files i posted earlier is really interested in the xenon frag type .xft for the vehicles.
Now he would like to help ChipiCao to write the max script importer so that he can look at the vehicles.
He knows you don't have so much time to work on it , but he does and would really like to contribute and cowrite the importer.
If you are interested you can contact me so i can contact him to let him know.
Kilian
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Re: [PS3/ X360] GTA V resource research & software developme
You know what cut the crap and move on, you not gonna help anyone in here, so just leave it alone and wait for PC version of the game, where you can play god, really sick of it already! Damn im pissed again... If you not gonna help, pls stop spamminglistener wrote: Supremacy is an internal feeling. Being a hero - external situation. I don't mind, if someone other will be a hero. I'm afraid, there will be no heroes at all.
I'm expecting PC release in the next six months. Let's see, what can be done.
Last edited by michalss on Mon Oct 21, 2013 7:10 pm, edited 1 time in total.
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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Re: [PS3/ X360] GTA V resource research & software developme
Can we leave the childish arguments out of this thread (They aren't going to end), and focus on on the research? Please post only contributing things.
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Re: [PS3/ X360] GTA V resource research & software developme
I agree. Back to topic. If you have something to contribute, do so. If not, be silent.kornto wrote:Can we leave the childish arguments out of this thread (They aren't going to end), and focus on on the research? Please post only contributing things.
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Re: [PS3/ X360] GTA V resource research & software developme
Figured out x360 mipmaps:
viewtopic.php?f=18&t=10857&p=89514#p89514
Works fine.
~ 90% done for GTA V Console Texture Editor 1.4.
Maybe will look at *.xhm/*.chm and other RSC which contain whole "texture dictionary" (in easier words, but with a bit wrong conceptual meaning: *.xtd/*.ctd inside other files, like *.xdr/*.cdr, *.xdd/*.cdd).
viewtopic.php?f=18&t=10857&p=89514#p89514
Works fine.
~ 90% done for GTA V Console Texture Editor 1.4.
Maybe will look at *.xhm/*.chm and other RSC which contain whole "texture dictionary" (in easier words, but with a bit wrong conceptual meaning: *.xtd/*.ctd inside other files, like *.xdr/*.cdr, *.xdd/*.cdd).
Re: [PS3/ X360] GTA V resource research & software developme
Can someone share which encryption algoritihm is used for .xdr/.cdr files ?
Thanks
Thanks
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Re: [PS3/ X360] GTA V resource research & software developme
They not encryptedkilian277 wrote:Can someone share which encryption algoritihm is used for .xdr/.cdr files ?
Thanks
My Github repo
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Re: [PS3/ X360] GTA V resource research & software developme
you guyz killed Online as expected
http://www.gameranx.com/updates/id/1814 ... eta-level/
still thinking that you did a right thing allowing to pack rpfs ?
http://www.gameranx.com/updates/id/1814 ... eta-level/
still thinking that you did a right thing allowing to pack rpfs ?
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Re: [PS3/ X360] GTA V resource research & software developme
lol this problem also exists from RDR with modified RPF, servers just crashingAlexander Blade wrote:you guyz killed Online as expected
http://www.gameranx.com/updates/id/1814 ... eta-level/
still thinking that you did a right thing allowing to pack rpfs ?
My Github repo