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Telltale and Gametap - extract to translate

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Haoose
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Re: Telltale and Gametap - extract to translate

Post by Haoose »

The Wolf Among Us - Episode 1
New format

Code: Select all

6_pc_shader.ttarch2
_resourcedescriptions_500_Boot.lenc
_resourcedescriptions_500_Engine_Lua.lenc
_resourcedescriptions_500_Fables101.lenc
_resourcedescriptions_500_Menu.lenc
_resourcedescriptions_500_Project.lenc
_resourcedescriptions_500_Shaders.lenc
Fables_pc_Boot_anichore.ttarch2
Fables_pc_Boot_data.ttarch2
Fables_pc_Boot_ms.ttarch2
Fables_pc_Boot_txmesh.ttarch2
Fables_pc_Engine Lua_data.ttarch2
Fables_pc_Fables101_anichore.ttarch2
Fables_pc_Fables101_data.ttarch2
Fables_pc_Fables101_ms.ttarch2
Fables_pc_Fables101_txmesh.ttarch2
Fables_pc_Menu_anichore.ttarch2
Fables_pc_Menu_data.ttarch2
Fables_pc_Menu_ms.ttarch2
Fables_pc_Menu_txmesh.ttarch2
Fables_pc_Project_all.ttarch2
Screen: http://3.firepic.org/3/images/2013-10/1 ... ez2c96.png
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Re: Telltale and Gametap - extract to translate

Post by Smash15195 »

Is a big problem ?
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Re: Telltale and Gametap - extract to translate

Post by MAXVIDSTUDIO »

It seems a brand new engine. Received a major update, at least.
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Re: Telltale and Gametap - extract to translate

Post by Crybio »

I really hope there is a way to extract this new format...!
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Re: Telltale and Gametap - extract to translate

Post by bgbennyboy »

Just had a quick look, I haven't looked at the encrypted/compressed ones yet (files with ZCTT header).

NCTT header ttarch layout:
Header
File info table
Filename table (with many blank bytes at the end)
File data


4 bytes = "NCTT"
4 bytes = size of 3ATT file
4 bytes = 0
4 bytes = "3ATT"
4 bytes = 2 ??
4 bytes = size of filename table
4 bytes = number of files

File info table - 28 bytes per file:
8 bytes = unknown
4 bytes = File offset (relative to data offset)
4 bytes = 0 ?
4 bytes = File size
4 bytes = 0?
2 bytes = unknown
2 bytes = Offset of filename in filename table

Data offset = Start of filename table + length of filename table
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Re: Telltale and Gametap - extract to translate

Post by merlinsvk »

NCTT maybe means NonCompressed and ZCTT is ZipCompressed.

My lame & buggy try to write a QBMS script :D

In some of the unpacked files there are 3ATT headers visible, texts and so on, but they are splitted into 64kB parts. So it's on a good way. File names are probably in that _resourcedescriptions_500_*.lenc (encrypted?) files.

Code: Select all

comtype unzip_dynamic

idstring "ZCTT"
get UNK1 long		# always 65535, chunk size?
get FILES long		# num of files

for i = 0 < FILES
 get OFFSET_A longlong
 savepos POS
 get OFFSET_B longlong
 math ZSIZE = OFFSET_B - OFFSET_A
 clog "" OFFSET_A ZSIZE ZSIZE
 goto POS
next i

get EOFOFF longlong	# end of file offset
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Re: Telltale and Gametap - extract to translate

Post by Ekey »

Encryption key

Code: Select all

{ 0, "\x85\xCA\x8F\xA0\x89\xDF\x64\x73\xA2\xB2\xD6\xC6\x9E\xCA\xC6\x88\x99\x5A\x73\xD8\x9F\xE1\x9B\xE2\x96\x51\x9F\x9B\x9A\xCE\xCD\x99\xD2\x76\x62\x7F\xA7\xC4\x9B\xD8\xDA\xE7\xA9\x9C\x67\x78\xB3\xD1\xB1\xC8\x99\x64\xA0\xA2\x85", "The Wolf Among Us - Episode 1" },
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Re: Telltale and Gametap - extract to translate

Post by Haoose »

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Re: Telltale and Gametap - extract to translate

Post by Crybio »

It works fine!

I've got only a problem with ".landb to .txt" transformation with my version TTG Tools... It doesn't work when i choose "Decrypt" option... is there anyone who have tried to decrypt a .landb from "The Wolf Among Us"?
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Re: Telltale and Gametap - extract to translate

Post by Haoose »

Crybio wrote:
I've got only a problem with ".landb to .txt" transformation with my version TTG Tools... It doesn't work when i choose "Decrypt" option...
This again new format
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Re: Telltale and Gametap - extract to translate

Post by Crybio »

Haoose wrote:
Crybio wrote:
I've got only a problem with ".landb to .txt" transformation with my version TTG Tools... It doesn't work when i choose "Decrypt" option...
This again new format
:(
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Re: Telltale and Gametap - extract to translate

Post by namquang93 »

anyone know what is version of Wolf Among Us ttarch2 files. It did not show up when I extracted. Can't get the game run with the rebuilt archives [bruce]
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Re: Telltale and Gametap - extract to translate

Post by survfate »

namquang93 wrote:anyone know what is version of Wolf Among Us ttarch2 files. It did not show up when I extracted. Can't get the game run with the rebuilt archives [bruce]
The ID to use in ttarchext is 54.
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Re: Telltale and Gametap - extract to translate

Post by tikuf »

Hey guys !

Same problem here, ttg tool is not able to convert .landb to txt... Any solutions ?
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Re: Telltale and Gametap - extract to translate

Post by MertKilic »

New TTG Tool please?
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