someone can create a importer script for any program? (3ds max , noesis , etc)
Long time ago, some people in this forum have created scripts for this models, but this has never published.
I found the way for convert textures, now I need the models, the format is similar to dead space models.
http://www.mediafire.com/download/8a8ig ... 1/mesh.rar
thanks.
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Dante´s inferno PS3 importer script please
- shakotay2
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Re: Dante´s inferno PS3 importer script please
0185_centaur_female.geo, upper body:
submesh params (all data big endian):
file offset 0xA80: 2896x32 bytes blocks, 3 floats vertex x,y,z, 20 bytes to skip
0x19680: 5080*3 faceindices, uint16
submesh params (all data big endian):
file offset 0xA80: 2896x32 bytes blocks, 3 floats vertex x,y,z, 20 bytes to skip
0x19680: 5080*3 faceindices, uint16
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"