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[REQ][PC]Crysis 3 .pak files

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BiggestSmile
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Re: [REQ][PC]Crysis 3 .pak files

Post by BiggestSmile »

Ekey wrote:Key for decrypt paks from Warface here :P
And you've tested it?
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Re: [REQ][PC]Crysis 3 .pak files

Post by shakotay2 »

BioLife wrote:However, in the CryEngine 3 SDK, there are a tool (RC Tool) which can pack a zip, if we have the key we can repack zips..
But before that we should be able to pack without the key shouldn't we?

Using this commandline
rc /zip M:\test\english_xml_pak_SDK_dec\*.xml M:\test\x.zip
fails:
0:00 Using sort method to add to pack : alphabetically
0:00 Requested 6 files to be packed. Found 6 valid files to add.
0:00 Found 6 valid files to add to zip file
E: 0:00 Failed to create zip file

Any ideas?

BTW the created zip would be a "pak"? (means identical format?)
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Bioscope
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Re: [REQ][PC]Crysis 3 .pak files

Post by Bioscope »

Crysis 2 had a crysis2.xml file for the ingame use of the music. Does such a file exist for CRYSIS 3?

It should be inside the music.pak archive, but I cant seem to extract anything with the given tools :(

If so, can anyone here attach it? I may get my hands on the music through filesharing, but would like to rename the files according to levels and placement.
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Re: [REQ][PC]Crysis 3 .pak files

Post by kalrua »

[quote="Sir Kane"]Use this to reconstruct normal DDS files: [url]http://sktest.aruarose.com/DDSUnsplit.7z[/url].

As for the format, .dds.0 contains the header and smallest three mips, .dds.1 to .dds.[i]n[/i] contain the remaining mips with increasing size.[/quote]


systeme error: missing MSVCR110.dll

Copy/past .dll

Result: application error: 0xc000007b



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Re: [REQ][PC]Crysis 3 .pak files

Post by namquang93 »

something strange with 2 files video.pak and video2.pak. They are just normal zip files but has a symbol in comment section. And game does not load the re-zip files.
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Re: [REQ][PC]Crysis 3 .pak files

Post by shakotay2 »

Did u try rc.exe /zip for repacking?
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
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Re: [REQ][PC]Crysis 3 .pak files

Post by connortg12 »

Rainman
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Re: [REQ][PC]Crysis 3 .pak files

Post by Rainman »

I know this is an old thread, but is anyone able to help with decrypting the Star Citizen Scripts.pak ? Star Citizens recently released Arena Commander module has now encrypted that file.
Kein
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Re: [REQ][PC]Crysis 3 .pak files

Post by Kein »

Any idea how to unpack Evolve paks?
TheSlayerNL
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Re: [REQ][PC]Crysis 3 .pak files

Post by TheSlayerNL »

Monster Hunter Online Benchmark is out, it too uses Cryengine and seems to have encrypted .pak files sadly :(
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Re: [REQ][PC]Crysis 3 .pak files

Post by TaylorMouse »

Yeah I want to know aswell how to unpack the evolve pak files.... anyone,

Installed the Cryengine 3 SDK Sandbox, but not possible to open the pakfiles :/

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Re: [REQ][PC]Crysis 3 .pak files

Post by Sir Kane »

Check the Evolve pak thread.
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Re: [REQ][PC]Crysis 3 .pak files

Post by iambosh »

how do you repack files back into a pak file?
dx94
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Re: [REQ][PC]Crysis 3 .pak files

Post by dx94 »

PakExtract source is down, Care to re-upload please?
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Re: [REQ][PC]Crysis 3 .pak files

Post by Lord Vaako »

Could someone paste the instructions (or key;-) where/how to find key for Kingdom Come Deliverance Beta? Full game will be released next week :-)
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