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Xbox 360 XPR2 (noesis plugin)

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greywaste
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Re: Xbox 360 XPR2 (noesis plugin)

Post by greywaste »

Kamillho wrote: fmt = noesis.NOESISTEX_DXT5
Here's some info about .dds compression types
Play around with the value I left alone in your quote.
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Re: Xbox 360 XPR2 (noesis plugin)

Post by Kamillho »

greywaste wrote:
Kamillho wrote: fmt = noesis.NOESISTEX_DXT5
Here's some info about .dds compression types
Play around with the value I left alone in your quote.
Thanks!
It works on some textures!
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zaramot
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Re: Xbox 360 XPR2 (noesis plugin)

Post by zaramot »

Сhrrox, could you please add support for NeverDead .xpr transparency textures? .xpr normal maps works great, don't know why these ones are not. Here are some samples.
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Making model-import scripts, PM
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Re: Xbox 360 XPR2 (noesis plugin)

Post by dragbody »

chrrox - I would be very grateful if you could add support for the xpr2 files from EA MMA for xbox.

Here are some samples: http://www.mediafire.com/?a8nj6ms8c64fd4x
Darko
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Re: Xbox 360 XPR2 (noesis plugin)

Post by Darko »

dragbody wrote:chrrox - I would be very grateful if you could add support for the xpr2 files from EA MMA for xbox.

Here are some samples: http://www.mediafire.com/?a8nj6ms8c64fd4x
Rename that crap as xpr and use tecmo360texturesExtractorV15 by bony, It supports xpr. Then the files exported just add a .dds extension and you're done.

viewtopic.php?f=16&t=6392&start=600

Edit: the normal bump is an ati2 dds texture, convert it to whatever you want with noesis if you have some problems.
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dragbody
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Re: Xbox 360 XPR2 (noesis plugin)

Post by dragbody »

Darko - Thank you and AceWell so much for the help! It's working perfectly. Really, I can't thank you enough. I'm a modder, but I also train jiu-jitsu so most of these MMA guys are people I've met and look up to! For example, Fabricio Werdum and Roger Gracie are heroes of my sport :keke:

You've made my weekend! I hope yours is great too.
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Re: Xbox 360 XPR2 (noesis plugin)

Post by JohnHudeski »

Strange errors

I also cannot use the tecmo extractor cos i don't have tkinter
Here is its own error

Code: Select all

Traceback (Most recent call last):
File ....tecmo360texturesExtractorV14.py", line
16, in <module>
    from tkinter import *
importError: No module named tkinter
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Re: Xbox 360 XPR2 (noesis plugin)

Post by JohnHudeski »

This doesn't happen with every file
The offending files are way to big to upload here
I don't know if I can use drop box on this site but here it is.
flowersongs
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Re: Xbox 360 XPR2 (noesis plugin)

Post by flowersongs »

I'm trying the xpr script on NBA Jams On Fire textures (xbox360), but its not working. It makes a file, but its just all black with a few random artifacts. I extracted the graphic files from an AST file with quickbms and NBA Jam AST script that aluigi wrote: http://aluigi.altervista.org/bms/nbajamfire.bms

It wont let me attach anything bigger than 200kb, so I uploaded an example file to my work server here:
http://premieronlinevideo.com/stuff/nbajam-graphix.zip
. Looking at the header in Hex, it shows XPR2. I'm real close here and very interested in finally adding some new skins to NBA Jam. Any help is greatly appreciated.
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Re: Xbox 360 XPR2 (noesis plugin)

Post by Yuredacy2311 »

hi chroxx,
Can you check this type of xpr? its from EA game Fight Night Champion, i used your script to open the file in Noesis, it can open but the result is just single color.
Please help me with this.
Thanks a lot
File link: https://www.dropbox.com/s/i5vyy9mk00u16q0/test.xpr?dl=0
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Re: Xbox 360 XPR2 (noesis plugin)

Post by Acewell »

i think chrrox abandoned support for this script years ago :mrgreen:

i made an adjustment to it on line 49 that uses the header size so it
will go to the start of image data, before it was just using a fixed value
and started reading at the wrong offset when there is different header length.
fmt_XBOX_360_XPR.zip
this script will open the sample from Yuredacy2311 and flowersongs :D
JohnHudeski's sample link was dead i got no clear image yet from zaramot's samples :oops:
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Yuredacy2311
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Re: Xbox 360 XPR2 (noesis plugin)

Post by Yuredacy2311 »

Thanks a lot bro ^^
I got it worked now. Cheer!!
jeter17
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Re: Xbox 360 XPR2 (noesis plugin)

Post by jeter17 »

AceWell wrote:i think chrrox abandoned support for this script years ago :mrgreen:

i made an adjustment to it on line 49 that uses the header size so it
will go to the start of image data, before it was just using a fixed value
and started reading at the wrong offset when there is different header length.
fmt_XBOX_360_XPR.zip
this script will open the sample from Yuredacy2311 and flowersongs :D
JohnHudeski's sample link was dead i got no clear image yet from zaramot's samples :oops:
it's also for nbajam but can't be opened..hep me plz..thx
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Acewell
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Re: Xbox 360 XPR2 (noesis plugin)

Post by Acewell »

jeter17 wrote:it's also for nbajam but can't be opened..hep me plz..thx
NBA Jam on what platform?
that doesn't look like a xpr2 format, looks more like the PS3 gtf format i just made a script for here :D
viewtopic.php?p=123791#p123791

add a gtf extension to your texture files and use that "Shift 2" gtf script. :D
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blackracer
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Re: Xbox 360 XPR2 (noesis plugin)

Post by blackracer »

The script has a bug when using large files from ImportTunerChallenge

Image

This is an example file that produces the error: https://www.dropbox.com/s/rtheafi4y8399 ... 5.xpr?dl=0

Please help to resolve this.
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