Right now, it supports text, audio clips, most textures (including movie textures), fonts and substances from Unity versions ranging from 2.6 to 4.2. Support for static meshes is also planned, but will be added later, due to the complexity of the mesh data.
There's no GUI for the tool yet, since it's still in an early experimental stage. So if you want to use it, you should have at least basic knowledge with the command line interface.
Both source code and compiled builds are available on GitHub here. It is written in Java, so you'll also need to install the Java VM.
For a quick start, you can use DisUnity like this:
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disunity "resources.assets"
which is equivalent to:
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disunity -c extract "resources.assets"
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java -jar disunity.jar "resources.assets"
Download on GitHub