Hi everybody,
i´m translating this game using Raptor great tools. But i have problém with font. Some characters are missing, because czech launguage has specifics letters.
Please, is here somebody, who can help me with this problem?
Many thanks
Martin
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How edit font in Kingoms of Amalur: Reckoning?
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- n00b
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- n00b
- Posts: 16
- Joined: Mon Aug 19, 2013 8:57 am
- Has thanked: 2 times
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Re: How edit font in Kingoms of Amalur: Reckoning?
I made it. My fonts are changed, and are visible in game.
But there are two more questions:
1. Is there some solution, if i want inject these fonts into .big file?
Raptor tools works great, but i don´t want use 1 GB file for download, if fonts are in few kB files.
Can somebody help me with installer?
2. I´m looking for somebody, who is able convert localization_table into .xml file.
I use now Raptor tool, but german affix table is impossible to read.
Please, this is very important for me.
Many thanks
But there are two more questions:
1. Is there some solution, if i want inject these fonts into .big file?
Raptor tools works great, but i don´t want use 1 GB file for download, if fonts are in few kB files.
Can somebody help me with installer?
2. I´m looking for somebody, who is able convert localization_table into .xml file.
I use now Raptor tool, but german affix table is impossible to read.
Please, this is very important for me.
Many thanks
-
- n00b
- Posts: 16
- Joined: Mon Aug 19, 2013 8:57 am
- Has thanked: 2 times
- Been thanked: 1 time
Re: How edit font in Kingoms of Amalur: Reckoning?
Yes, Raptor tools are excelent, but unfortunately there is maybe some error, because by transfering form localization_table to .xml from german big. file is export uncomplete with this note:merlinsvk wrote:Hi,
What's wrong with Raptor's tools? They worked for me well.
001\content\assets\localizationtable\loot_affix_table.localization_table
I = 3
Data stream position: 53
That is sad, because in this file is key for inventory translation.