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Papo & Yo (UE 3)

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hotgoblin
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Papo & Yo (UE 3)

Post by hotgoblin »

Hello.

The game Papo & Yo runs on the Unreal Engine 3.
I can't open the files with the UE Viewer aka umodel.

The file extension is .wem
I try to rename one in .upk and opened it with umodel, but umodel won't open it.

Can someone help?
I've uploaded a file as a attachment.
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merlinsvk
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Re: Papo & Yo (UE 3)

Post by merlinsvk »

.wem file contains sound :)
And Gildor's tools have no support for Papo & Yo, yet.

EDIT: They have support for that game. :oops:
Last edited by merlinsvk on Tue Aug 06, 2013 1:23 am, edited 1 time in total.
hotgoblin
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Re: Papo & Yo (UE 3)

Post by hotgoblin »

.wem audio?
I dont think so there are a few .ogg files in the directory as well ;)

170 MB .wem files and 25 MB .ogg files.
There are also .bnk files (133 MB).

I know that its not supported.
gildor has written .wem is an unknow format and he can't support it then.
Ekey
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Re: Papo & Yo (UE 3)

Post by Ekey »

it's .wav audio just ranamed to .wem nothing special.
hotgoblin
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Re: Papo & Yo (UE 3)

Post by hotgoblin »

Then are the models in the BNK files.

But I still can't open the .wav files ;D
deepshit
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Re: Papo & Yo (UE 3)

Post by deepshit »

hotgoblin wrote:Then are the models in the BNK files.

But I still can't open the .wav files ;D
use ww2ogg by hcs.
hotgoblin
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Re: Papo & Yo (UE 3)

Post by hotgoblin »

Thanks to someone of the gildor forums.
The character and animal meshes are in the file "PYGame.u".
You can open it with the UE viewer.

The rest of the models are in the map files.
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