Important information: this site is currently scheduled to go offline indefinitely by end of the year.
Halo/Halo 2 Support?
Halo/Halo 2 Support?
These would be nice for the .map files. I know there is already quite a lot of editors, but they're all .NET, and .NET crashes my computer cause its the worst thing ever made. And since MultiEx can do everything, why not halo 2 injections?
CSX Modding Team
--Website Coming Soon--
Full-fledged MultiEx Supporter
--Website Coming Soon--
Full-fledged MultiEx Supporter
-
- VIP member
- Posts: 15
- Joined: Wed May 04, 2005 10:46 pm
- friendsofwatto
- VVIP member
- Posts: 532
- Joined: Wed Jun 30, 2004 3:01 pm
- Location: Australia
- Been thanked: 13 times
- Contact:
Any chance we could get a file to look at please?
If the files are too large, you can use one of our cutter programs to give us the bits of the archive we need. My cutter is at http://www.watto.org/extract/download/cutter.zip , and Mr Mouse also has a cutter somewhere (i think you can get his from http://multiex.xentax.com). You will need Java installed to use my cutter. When you use any of the cutter programs, it will make a *.zip file that you can email to us.
Thanks mate.
WATTO
[email protected]
http://www.watto.org
If the files are too large, you can use one of our cutter programs to give us the bits of the archive we need. My cutter is at http://www.watto.org/extract/download/cutter.zip , and Mr Mouse also has a cutter somewhere (i think you can get his from http://multiex.xentax.com). You will need Java installed to use my cutter. When you use any of the cutter programs, it will make a *.zip file that you can email to us.
Thanks mate.
WATTO
[email protected]
http://www.watto.org
Game Extractor - Read and write thousands of game archives!
-
- Site Admin
- Posts: 4073
- Joined: Wed Jan 15, 2003 6:45 pm
- Location: Dungeons of Doom
- Has thanked: 450 times
- Been thanked: 682 times
- Contact:
In the meantime, here's a script that will extract from the HALO PC DEMO map files.
Code: Select all
Get MAPType Long 0 ;
If MAPType < 256 ;
Get NamesOffset Long 0 ;
Get InfoOffset Long 0 ;
Get FileNum Long 0 ;
GoTo InfoOffset 0 ;
For T = 1 To FileNum ;
Get NamePos Long 0 ;
Math NamePos += NamesOffset ;
SavePos FSO 0 ;
Get FileSize Long 0 ;
SavePos FOO 0 ;
Get FileOffset Long 0 ;
SavePos CP 0 ;
GoTo NamePos 0 ;
Get FN String 0 ;
GoTo CP 0 ;
Log FN FileOffset FileSize FOO FSO ;
Next T ;
Else ;
Set FO Long 0 ;
GoTo EOF 0 ;
SavePos FS 0 ;
Math FS += 1 ;
Set FN String thefile.map ;
Log FN FO FS 0 0 ;
EndIf ;
You do not have the required permissions to view the files attached to this post.
- friendsofwatto
- VVIP member
- Posts: 532
- Joined: Wed Jun 30, 2004 3:01 pm
- Location: Australia
- Been thanked: 13 times
- Contact:
NOTE: Halo 1 had 2 different *.map files - some were maps and others were archives. The script Mr Mouse gave above is for the Halo 1 *.map archives.
Now, the file you sent was an actual map file, with a very similar structure to the maps in Halo 1. The file was not an archive, and I do not know enough about the maps to be able to decode them properly.
Sorry about that
WATTO
[email protected]
http://www.watto.org
Now, the file you sent was an actual map file, with a very similar structure to the maps in Halo 1. The file was not an archive, and I do not know enough about the maps to be able to decode them properly.
Sorry about that
WATTO
[email protected]
http://www.watto.org
Game Extractor - Read and write thousands of game archives!