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Escha & Logy Atelier (textur&model.file) unpack
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Re: Escha & Logy Atelier (textur&model.file) unpack
The ripper will make a folder called ONEPIECE you put the g1m files in there and run the ripper again and it should work
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Re: Escha & Logy Atelier (textur&model.file) unpack
thank you so muchmikulover39 wrote:The ripper will make a folder called ONEPIECE you put the g1m files in there and run the ripper again and it should work
Re: Escha & Logy Atelier (textur&model.file) unpack
I still need new ripper.mikulover39 wrote:Ignore evrything I just said Howfie, your One Piece ripper converts the models too.
You have to change the version number tho in the file from G1M_0035 and G1MF0022 to G1M_0034 and G1MF0021 and it rips the model perfectly with a UV map so no need to make a completely new ripper xD
'cause I can't find how to change the version number.
Re: Escha & Logy Atelier (textur&model.file) unpack
howfie wrote:oh ok, then it shall be done (eventually hehehe). in the meantime, until my little japanese shop here can get the game, i will copy and paste my one piece texture code into the unpacker. also, can you send me maybe a dozen or so character model files so i can get started ?
thankies!
g1t.file ~Conversion
Please tell us how to use
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Re: Escha & Logy Atelier (textur&model.file) unpack
You can always use HxD (Hex Editor) to do it. Just open the file the 2 numbers you need to change are in the first 2 lines ^^ Sorry if that didn't make much sense.ativsp wrote:I still need new ripper.
'cause I can't find how to change the version number.
Re: Escha & Logy Atelier (textur&model.file) unpack
Thanks!anime663 wrote: You can always use HxD (Hex Editor) to do it. Just open the file the 2 numbers you need to change are in the first 2 lines ^^ Sorry if that didn't make much sense.