Hi everyone. Now, I'm trying to research about the model engine from this game. I read all around the forum about emd file (Resident Evil 1 and 2).
I tried some tools for emd files but won't work for this game. So, Someone can help me learn about this file?
Here a model from the game : https://docs.google.com/file/d/0Bx4rRNA ... sp=sharing
Thank you.
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Kamen Rider Battride war EMD model. (PS3)
- zaramot
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Re: Kamen Rider Battride war EMD model. (PS3)
Just briefly looked at sample file, there will be a little problem with uvs I guess.
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Re: Kamen Rider Battride war EMD model. (PS3)
Funny that someone else was looking into the format at the same time, considering I started last night. And have got to more or less the same point. I've gotten an understanding of reading bones (not pictured), vertex points and polygons, but no UV mapping or bone weights yet.
So yeah, I support this, as I know a couple of friends of mine who would love to have these models.
So yeah, I support this, as I know a couple of friends of mine who would love to have these models.
Last edited by RandomTBush on Fri May 24, 2013 6:49 pm, edited 1 time in total.
Re: Kamen Rider Battride war EMD model. (PS3)
Oh wow, How can I read EMD files?zaramot wrote:Just briefly looked at sample file, there will be a little problem with uvs I guess.
Hmmm.... Texture files isn't include in an EMD file. It seperate to dds files.
Here texture files for this model : https://docs.google.com/file/d/0Bx4rRNA ... sp=sharing
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Re: Kamen Rider Battride war EMD model. (PS3)
Also if it helps with setting up the UV mapping, the models are for the most part the exact same as the ones from any of the Climax Heroes Wii games.
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Re: Kamen Rider Battride war EMD model. (PS3)
No, UV's are there. I mean, it could be a little problematic to parse them for each mesh part.
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Re: Kamen Rider Battride war EMD model. (PS3)
Wait, why did I say that earlier? What I meant to say was "If it helps with finding the UV mapping". Eh, doesn't matter.
Where in particular are the UV offsets stored in the file, so I can learn about the format some more? I'm still kinda new at this, after all.
Where in particular are the UV offsets stored in the file, so I can learn about the format some more? I'm still kinda new at this, after all.
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Re: Kamen Rider Battride war EMD model. (PS3)
UV's stored at the end of the file, it's a big section of data you can't miss it - it starts with ffff then 4 bytes of uv's values (uv's stored as half-floats) Here's pic there's offset to UV's stored in this sample file, the only file I have:)
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Re: Kamen Rider Battride war EMD model. (PS3)
Aaaah, I see now. Didn't think they'd be stored as half-float values, no wonder I didn't spot them. Thanks!
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Re: Kamen Rider Battride war EMD model. (PS3)
Yeah, I see what you mean about the UV mapping. Still, it's a learning experience figuring it out.
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Re: Kamen Rider Battride war EMD model. (PS3)
I ended up getting caught up in other things, so no progress was made from me at least.
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Re: Kamen Rider Battride war EMD model. (PS3)
Only a Few are UV Wise (like OOO and Eternal)RandomTBush wrote:Also if it helps with setting up the UV mapping, the models are for the most part the exact same as the ones from any of the Climax Heroes Wii games.
(they are actually more closer to the Gambaride Arcade game (Witch i hope get dumped one day)
But sadly Wizard is not complete in Super Climax Heroes (Missing Water and Land Dragon Plus All-dragon) and Beast is included to the Roster(I have the Infinity Style & Hyper Beast files too if anyone wants them)
I'd Really like to have the Models form this!