wpd files seem to be some kind of archive/filelist type, as .xfv, .xgr (gui), .grs (gui), .wpd (duh -_-, sound), .wdb and the mot .bin files
.XFV Files seem to have a different offset, the rest uses the same offsets
header 00000000, 00 to 02 -> WPD
offset 00000963, 03 -> list of files (mysterious)
I can see a pattern in some files with 'WPD' as their header, they seem to lead to different white_ files
the mot .bin files look like a combined filelist + white to me
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.clb files seem to be a compiled/encrypted code type
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If only i could program C. (or understand how .bms files work)
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FF 13 3D models ripping possible ...
Re: FF 13 3D models ripping possible ...
Few posts up http://finalfantasy-xiii.net/forums/sho ... tcount=104TheDude wrote:http://finalfantasy-xiii.net/forums/sho ... post346854
( Post #114 )
(Post #104)
Thats just egoistic. "We already have a project for this, so stop, because we don't need two"
If xentax was like that, we'd be nowhere, or at most at a point where user contribution is little.
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Re: FF 13 3D models ripping possible ...
What happened was a thread was started at one site and just kind of died.tkGr33N wrote:Few posts up http://finalfantasy-xiii.net/forums/sho ... tcount=104TheDude wrote:http://finalfantasy-xiii.net/forums/sho ... post346854
( Post #114 )
(Post #104)
Thats just egoistic. "We already have a project for this, so stop, because we don't need two"
If xentax was like that, we'd be nowhere, or at most at a point where user contribution is little.
I didn't realize it was being continued over at some other place.
Re: FF 13 3D models ripping possible ...
Hi everyone,
I would like to know if someone have a link or upload the animation of all the characters/ennemies/boss/eidolons of FFXIII, please ?
In fact, I would like to open it on 3DSMAX 2012, please.
I have also the Blu-Ray of FFXIII for PS3 : if someone can tell me how to do, please ?
Thanks a lot everyone
I would like to know if someone have a link or upload the animation of all the characters/ennemies/boss/eidolons of FFXIII, please ?
In fact, I would like to open it on 3DSMAX 2012, please.
I have also the Blu-Ray of FFXIII for PS3 : if someone can tell me how to do, please ?
Thanks a lot everyone
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Re: FF 13 3D models ripping possible ...
I just need to know how to create a bms script. I'm stuck at the while.x360.bin files. I would greatly appreciate some help. I've gotten the three ISO's almost completely on my hdd, and would just like to be able to access them and export everything. Thanks for the help.
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Re: FF 13 3D models ripping possible ...
Bad, i never found this motorcicle i found shiva parts on riged position but coz animations are not loaded never can get in Motorcycle position, somebody can get this motorcycle?
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
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Re: FF 13 3D models ripping possible ...
Anyone try unpack resources from PS3 version?
I try use aluigi's bms scripts from his site, but I get errors(win 7 64).
I try use aluigi's bms scripts from his site, but I get errors(win 7 64).
You do not have the required permissions to view the files attached to this post.
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Re: FF 13 3D models ripping possible ...
I just tried it and it worked fine on my end - also Win 7 x64.
While I'm here I might as well bust Mr. Adult's balls about this.
While I'm here I might as well bust Mr. Adult's balls about this.
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Re: FF 13 3D models ripping possible ...
I just felt like you could use some harassing.MrAdults wrote:You're a few years too late to do anything to my balls, kid.
But on a more serious note, I tried the information on page 3, but when I tried those divisors the meshes weren't the right size.
I had to calculate the difference in size between the raw BBs and the mesh AABBs in the files.
Just curious if you went about it a different, possibly better, way.
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Re: FF 13 3D models ripping possible ...
Indeed lol. The only question that remains is what some woman (or man) did to his balls.TheDude wrote:I just felt like you could use some harassing.MrAdults wrote:You're a few years too late to do anything to my balls, kid.
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Re: FF 13 3D models ripping possible ...
I'm starting to regret the wording I used in that post........
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Re: FF 13 3D models ripping possible ...
My wife keeps them under lock and key.
I'm not sure what "divisors" you're referring to. I recall there being some chunks mixed in with the bbox chunks that you would think would be scale+bias chunks, but they didn't seem to be. Using them to center the model gave you something close to but not actually center. I also remember that the models were clearly meant to be scale+biased from reading the vertex programs. But I resorted to the same hack of using the vertex bounds to center the model using the bbox chunk bounds.
The right way to do it is probably to use some scale+bias values from some other file(s). Either that or I missed the ones in the SEDB file, but I don't think so, I'd documented it pretty much byte for byte. But then, it has been over 3 years now, so I dunno.
I'm not sure what "divisors" you're referring to. I recall there being some chunks mixed in with the bbox chunks that you would think would be scale+bias chunks, but they didn't seem to be. Using them to center the model gave you something close to but not actually center. I also remember that the models were clearly meant to be scale+biased from reading the vertex programs. But I resorted to the same hack of using the vertex bounds to center the model using the bbox chunk bounds.
The right way to do it is probably to use some scale+bias values from some other file(s). Either that or I missed the ones in the SEDB file, but I don't think so, I'd documented it pretty much byte for byte. But then, it has been over 3 years now, so I dunno.
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Re: FF 13 3D models ripping possible ...
I just looked back at a TRB, I was mistaken, you can pretty easily use those COMP chunks to correctly scale+bias without fucking around with bounds at all.