i've try some games,and i understand why in some game doesn't work.
It's works only if game executable is in exe file you select,but some game use exe to check key and run game by a dll.
Is possible to fix it?
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Ninja Ripper
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Re: Ninja Ripper
Is it possible to integrate the name of the exe, a exe-checksum or something else in the .rip files in the next version?blackninja wrote:devilkkw May be in next versions
This would be easier for identifying games and making specific rules for all importer-plugins.
Re: Ninja Ripper
Don't want to bother or to be annoying, but I'm still having this problem, so I'd be very glad if someone could help me out, please!
Chezy wrote:Hey! Just discovered your beautiful tool, but I'm having a problem. I can't rip from L.A. Noire. When I run the .exe with the intruder mode, nothing happens when I press F10. When I try to start the game with the D3D9-Wapper, the game crashes. Here is a screenshot:
Now, as far as I know, Tosyk has already used your tool to rip from L.A. Noire, so please tell me what I'm doing wrong
Re: Ninja Ripper
I can't get NinjaRipper working at all.
I'm using Windows 7 and I've tried running it on Counter-strike in DX9 mode and the Dolphin emulator in DX9 and DX11 modes.
I've tried changing the hotkey and folder but nothing happens in any case.
Any tips?
I'm using Windows 7 and I've tried running it on Counter-strike in DX9 mode and the Dolphin emulator in DX9 and DX11 modes.
I've tried changing the hotkey and folder but nothing happens in any case.
Any tips?
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Re: Ninja Ripper
I have a question to peoples who try to rip models from PCSX2: are ripped models in T-pose or not (as I know models ripped from Dolphin are T-posed)?
And also: anybody tryed to rip models from Chankast (or other Dreamcast emulator) with Ninja Ripper? If yes, the models are T-posed?
And also: anybody tryed to rip models from Chankast (or other Dreamcast emulator) with Ninja Ripper? If yes, the models are T-posed?
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Re: Ninja Ripper
NinjaRipper didnt work in any DC emulator last time i tried, and as PCSX2 is improving, models are being in T-pose now, but still with a lot problems. Maybe the Noesis script can be further developed?
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Re: Ninja Ripper
Have you got it to work properly? I never managed to do so, PM me if you have working NullDC build with this plugin and I will try to test. Interesting!
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Re: Ninja Ripper
Wait NinjaRipper also works on PCSX2? wich version and wich Graphic plugin you need to test ?RacingFreak wrote:NinjaRipper didnt work in any DC emulator last time i tried, and as PCSX2 is improving, models are being in T-pose now, but still with a lot problems. Maybe the Noesis script can be further developed?
And for NullDC i tried using the stereoscopic PVR plug-in on the new versions but i only get the textures and no mesh if i use 3Dripper
i get a flat rip (Iam on windows 7 x64)
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Re: Ninja Ripper
Should work on any revision with the GSdx plugin.
Also I cant confirm for T-pose as last time I tried it, was on a car from The Getaway.
Also I cant confirm for T-pose as last time I tried it, was on a car from The Getaway.
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Re: Ninja Ripper
great ripper! thanks for it!
my experiences with it so far:
LA Noire:
rips textures and meshes, but the screen goes black, and freezes. i have to restart a game every time i try to rip something.
Battlefield 3:
works as expected. Although there is a noesis plugin related problem: the meshes have no texure in the viewer.
my experiences with it so far:
LA Noire:
rips textures and meshes, but the screen goes black, and freezes. i have to restart a game every time i try to rip something.
Battlefield 3:
works as expected. Although there is a noesis plugin related problem: the meshes have no texure in the viewer.
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Re: Ninja Ripper
Try Alt-Tab then back, works for me in Dead Space 2 and 3 (no T-pose in both, so i prefer 3DRipperDX for ripping).AceVentura wrote:the screen goes black, and freezes. i have to restart a game every time i try to rip something.