Hello
I have a problem opening the file w Kingdoms of Amalur
http://www.speedyshare.com/ceXJs/loot-a ... tion-table
There are varieties of German equipment
I'll be grateful
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Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Nobody is able to help me?quattro65 wrote:Hello
I have a problem opening the file w Kingdoms of Amalur
http://www.speedyshare.com/ceXJs/loot-a ... tion-table
There are varieties of German equipment
I'll be grateful
- shakotay2
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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
And what is your problem with?quattro65 wrote:Hello
I have a problem opening the file w Kingdoms of Amalur
Have a look using a hexeditor - it's very simple.
Starting from file offset 0x001A you'll find this format:
DWORD counter
DWORD strlen
char str[strlen]
BYTE id
Code: Select all
Offset 0 1 2 3 4 5 6 7 8 9 A B C D E F
00010 06 00 00 00 0A 00 ......
00020 00 00 42 69 72 6B 65 6E 68 6F 6C 7A 11 0A 00 00 ..Birkenholz....
00030 00 42 69 72 6B 65 6E 68 6F 6C 7A 12 .Birkenholz.
The id is 0x11, 0x12, 0x14, 0x21 I don't know what it is good for.
All strings are in german. That's all to tell about this "localization" table imho.
Did I miss something? Maybe the DWORD at offset 0x0004= 0x212 (530 dec.) is the counter for the (different) items? Didn't check that.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Thank you for the information
I have issues with the Hex Editor
Could I have a decrypted file in xml ?
I have issues with the Hex Editor
Could I have a decrypted file in xml ?
- shakotay2
- MEGAVETERAN
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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
There's nothing to "decrypt".quattro65 wrote:Could I have a decrypted file in xml ?
What you mean is a converted file I think.
This is a text file: loottable.zip
Any excel related app should be able to import it into a table.
xml? Well, there are different possibilities to create some xml structure.
For example each string surrounded by
<Component name="Idon'tknow" >
Birkenholz
</Component>
But I'm not in the mood to think about this, sry.
Tuts: a) Bigchillghost, viewtopic.php?f=29&t=17889
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
b) Extracting simple models: http://forum.xentax.com/viewtopic.php?f=29&t=10894
"Quoting the whole thing. Would u ever stop this nonsense?"
Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
Hey I recently got back to playing KoAR. I'd like to do a little modding. I know how to hex-edit dds file to be able to edit them. Just correct the header, edit, paste the edited code back into backup of original file. Does anyone know how to edit "bin" and "bxml" files? Thx!
So, "bxml" could be this
http://en.wikipedia.org/wiki/Binary_XML
and "bin" one of these (or anything)?
http://bin.fileextensionguide.com
So, "bxml" could be this
http://en.wikipedia.org/wiki/Binary_XML
and "bin" one of these (or anything)?
http://bin.fileextensionguide.com
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Re: Kingdoms of Amalur: Reckoning unpacker BigFile_0001.big
why me out of characters? only changed the text to see if it goes to Bulgarian. Text edited with notepad program ++