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Bioshock Infinite

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michalss
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Re: Bioshock Infinite

Post by michalss »

howfie wrote:if someome sends me pc xxx and tfc files ill do an unpacker. i did one for ps3 already but model format is not something i want to work with.
with coalesced any progress ?
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Re: Bioshock Infinite

Post by Ekey »

Used old config storage. Here tool for BS1-2 xbox version. If does not work : Maybe new Compression method or just encrypted with unknown algos.
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Re: Bioshock Infinite

Post by michalss »

Ekey wrote:Used old config storage. Here tool for BS1-2 xbox version. If does not work : Maybe new Compression method or just encrypted with unknown algos.
Yeah i try that same result. It is not compression i thing it is encryption :( that is even worst
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Re: Bioshock Infinite

Post by Evin »

Lucky for us, the int files in PC version are not collected into coalesced files, and not crypted.
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Re: Bioshock Infinite

Post by Rick »

michalss wrote:
Rick wrote:PC config is not obfuscated. :)

damn not good for us :( Rick do u think you could have a look on X360 pls ?
Sorry I don't own a console version.
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Re: Bioshock Infinite

Post by michalss »

Rick wrote:
michalss wrote:
Rick wrote:PC config is not obfuscated. :)

damn not good for us :( Rick do u think you could have a look on X360 pls ?
Sorry I don't own a console version.

I sent you files RICK. Pleae have a look :) Than you
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Re: Bioshock Infinite

Post by michalss »

I hope you can help pls :)
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Re: Bioshock Infinite

Post by hotgoblin »

On the pc there are .xxx files instead of .upk.
With umodel I can open .upk files ;)

How can I get the .xxx files to .upk files? :)
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Re: Bioshock Infinite

Post by michalss »

there is really noone who can crack this beast please ? I'm also willing to pay for this one ?

All i need is repack coalesced.bin :D
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Re: Bioshock Infinite

Post by fadi002 »

howfie wrote:if someome sends me pc xxx and tfc files ill do an unpacker. i did one for ps3 already but model format is not something i want to work with.
Sent you some.
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Re: Bioshock Infinite

Post by hotgoblin »

I've tried NinjaRipper in DX11 Mode (I turned on advanced effects in the game) and now I can rip the models of the game with the textures ;)
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Re: Bioshock Infinite

Post by qwezxc22 »

dude, they are talking about PS3 version...duh
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Re: Bioshock Infinite

Post by rmezatang »

Bioshock Infinite is Unreal based... and supported by Gildor's UE Viewer
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