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Wolfenstein Xbox .cachemap map files
Wolfenstein Xbox .cachemap map files
the wolfenstein from pc uses .pk3 and are about 5 mb, the .cache maps for xbox are about 25 mb, if i provide you with a sample could you make multix compatible with .cachemap for wolfensten xbox?
- friendsofwatto
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Yep, sure can. The files are too big to be posted here, so perhaps you can use this tool to cut the archives for us. The program will give us the bits that we need in the archive and zip them up, so just post the zip on the forums or to our email address.
You can download the cutter from http://www.watto.org/extract/download/cutter.zip . You will need to have Java installed - you already have Java if you use Game Extractor.
Thanks mate.
WATTO
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http://www.watto.org
You can download the cutter from http://www.watto.org/extract/download/cutter.zip . You will need to have Java installed - you already have Java if you use Game Extractor.
Thanks mate.
WATTO
[email protected]
http://www.watto.org
Game Extractor - Read and write thousands of game archives!
- friendsofwatto
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Yep, either is fine to use - they both do the same thing.
However, if you use the windows-only one from Mr Mouse, can you please also tell us the size of the archive (in bytes) so that we can rebuild it and do testing on it. No need to do this with the Java one though - it records that information for us automatically.
Thanks mate.
WATTO
[email protected]
http://www.watto.org
However, if you use the windows-only one from Mr Mouse, can you please also tell us the size of the archive (in bytes) so that we can rebuild it and do testing on it. No need to do this with the Java one though - it records that information for us automatically.
Thanks mate.
WATTO
[email protected]
http://www.watto.org
Game Extractor - Read and write thousands of game archives!
Re: Wolfenstein Xbox .cachemap map files
Hi there!
Look please ui_assets.cachemap who can can write unpacker-packer
Thanks
Look please ui_assets.cachemap who can can write unpacker-packer
Thanks
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Re: Wolfenstein Xbox .cachemap map files
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Re: Wolfenstein Xbox .cachemap map files
iirc If you look down the file a few bytes its a standard PK(zip) header.
Re: Wolfenstein Xbox .cachemap map files
More in detail I hasn't found PK headingKIWIDOGGIE wrote:iirc If you look down the file a few bytes its a standard PK(zip) header.
Please make screenshot
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Re: Wolfenstein Xbox .cachemap map files
Ah, I remember these now. I was talking about another format for wolfenstein for xbox. The cachemap is nothing but a "map" for the structure of the file. It does not actually contain what you are looking for. There is another format which has a PK header that contains everything you would need to mod the game. I don't think there is any actual data you need from a cachemap file.
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Re: Wolfenstein Xbox .cachemap map files
PK...KIWIDOGGIE wrote:Ah, I remember these now. I was talking about another format for wolfenstein for xbox. The cachemap is nothing but a "map" for the structure of the file. It does not actually contain what you are looking for. There is another format which has a PK header that contains everything you would need to mod the game. I don't think there is any actual data you need from a cachemap file.
That would make it a zip archive.
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Re: Wolfenstein Xbox .cachemap map files
bump....
someone can analyze these files to see if possible the extraction of resources?(models , textures etc)
http://www.mediafire.com/?gyk0mtky4olm6v1
these files are very different at the .pk3 files but the location of the files and names with formats can viewed with a simple text reader.
inside this files we can found maps (no bsp), models in .mds , .mdc , textures in .tga, scripts in .cfg , .scripts and some sound files in .wav
Thanks,I hope that I can help me.
someone can analyze these files to see if possible the extraction of resources?(models , textures etc)
http://www.mediafire.com/?gyk0mtky4olm6v1
these files are very different at the .pk3 files but the location of the files and names with formats can viewed with a simple text reader.
inside this files we can found maps (no bsp), models in .mds , .mdc , textures in .tga, scripts in .cfg , .scripts and some sound files in .wav
Thanks,I hope that I can help me.
Re: Wolfenstein Xbox .cachemap map files
Hello!
Very need to extract cachemap files to transfer bsp to original rtcw
Please help!
Very need to extract cachemap files to transfer bsp to original rtcw
Please help!
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Re: Wolfenstein Xbox .cachemap map files
is possible to extract the maps from the ps2 version using the emulador and dumping the ram. I obtain a point clouds from the map buried alive
but I can't link the faces to the point clouds.
the xbox versión is more difficult because the same data is divided in little chunks instead the ps2 and pc versions where the data are continuous.
but I can't link the faces to the point clouds.
the xbox versión is more difficult because the same data is divided in little chunks instead the ps2 and pc versions where the data are continuous.