I'm creating this topic to ask for your help on this extension, as many know, the Unreal Games use this extension *.XXX (ps3/xbox) instead of *.Upk, the PC version, and there is a tool that extracts content (texts) version *.Upk. Then I wonder if there is a tool for extension the PS3/Xbox (xxx), as various games like: Dishonored, Alice Madness Returns, has his texts in these files, I appreciate the help.
@Edit:
I used the decompressor Gildor, but only Alice has more than 100 files .XXX for editing.
I saw that the pointers calculate the same way in every game.
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Unreal Engine (PS3, X360) .XXX
Re: Unreal Engine (PS3, X360) .XXX
Anyone knows? Please, there are so many games to translate, but is complicated with these files.
- delutto
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Re: Unreal Engine (PS3, X360) .XXX
Nop.xujozer wrote:I saw that the pointers calculate the same way in every game.
See this site.
http://wiki.beyondunreal.com/Legacy:Package_File_Format
This information is a thing of old UE. However, the format of UE3 is alike.
UPK has a header and three information tables.It is necessary to read these correctly.
But these formats are customized by the version in many cases.
Information called Export-Table is important.Data position of the contents in a UPK file is indicated here.
Process of unpack and repack is very simple.
In unpack, each contents are written out to the file using this information.
In repack, a file is merged in order and this information is rewritten.
Contents can be replaced by rewriting Export-Table using a Hex editor.
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Re: Unreal Engine (PS3, X360) .XXX
delutto wrote:Nop.xujozer wrote:I saw that the pointers calculate the same way in every game.
See this site.
http://wiki.beyondunreal.com/Legacy:Package_File_Format
This information is a thing of old UE. However, the format of UE3 is alike.
UPK has a header and three information tables.It is necessary to read these correctly.
But these formats are customized by the version in many cases.
Information called Export-Table is important.Data position of the contents in a UPK file is indicated here.
Process of unpack and repack is very simple.
In unpack, each contents are written out to the file using this information.
In repack, a file is merged in order and this information is rewritten.
Contents can be replaced by rewriting Export-Table using a Hex editor.
Every UDK build on every game is different, only compression is same all the time...
Quick BMS Editor GUI - simple easy to use
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Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/