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Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

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Ekey
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by Ekey »

howfie wrote:BTW, Ekey, you own the first post, why not update the first post with your tools and link to Rick's SVN binaries as well?
:P
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by howfie »

hahahahahaha
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by CMihai »

Uhm I'm lost, which importer works with Lara now? :lol: And Ekey unpacker, get filenames and directories?
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by howfie »

Sammie wrote:But now we know Lara has 12576 single hairs :D
i'm absolutely envious, that's more hair than i have on my head lol.
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by Sammie »

CMihai wrote:Uhm I'm lost, which importer works with Lara now? :lol: And Ekey unpacker, get filenames and directories?
1. Unpack (.drm-filenames+directories) with Rick's Tool.
http://svn.gib.me/builds/crystaldynamic ... 17_b75.zip

2. Load .drm-container into Ekey's tool and extract the content
http://www.sendspace.com/file/dymgkn

3. Goto RenderMesh-Folder and load a .mesh-file via noesis-plugin
https://www.dropbox.com/s/hxkw495v07c5q ... er_mesh.py
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by CMihai »

Gratitude :D
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by Ekey »

Filelist updated. Added ~1000 - 21692/22828 (95%)
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by turkgamer »

TR9 unpacker with latest file list (%95)
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by turkgamer »

We are a translation group from Turkey. We want to translate Tomb Raider to Turkish. Now only decompressing files is possible but in the end I think compression will also be possible. So I want to translate the game until a decomp. tool is available. For that reason I need a tool to translate the files in the attachment.
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by lionheartuk »

This topic is awesome!
The Unpacker doesn't appear to work on these bigfiles
bigfile.001
bigfile.002
bigfile.003
Works fine on all the others though.

Do all the big files contain the same things just in various languages etc?
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by Ekey »

Well DRMs from DLC / PATCH supported.

Image

Can't open models from PACK8

Code: Select all

Section 595.mesh
Section 596.mesh
Section 599.mesh
Other meshes work fine

Image

Download: See Below
Last edited by Ekey on Sat Mar 23, 2013 9:22 pm, edited 3 times in total.
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by Sammie »

lionheartuk wrote:This topic is awesome!
The Unpacker doesn't appear to work on these bigfiles
bigfile.001
bigfile.002
bigfile.003
Works fine on all the others though.
bigfile.000.tiger-bigfile.003.tiger is technically one large file, but splitted in 2GB Parts. You only need to unpack the 000 file to auto-unpack all the additional data in 001-003.

@Ekey
Can you upload some non-working DLC-meshes for me?
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by Ekey »

Sammie wrote:@Ekey
Can you upload some non-working DLC-meshes for me?
Yeah here
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by Sammie »

Ekey wrote:Yeah here
0x03 header = SceneMesh, not supported ;)
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

Post by Ekey »

Okay. Planned to support?
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