ok here you have the script for blender.finale00 wrote:I'm getting a "selected attachment does not exist anymore"
You have good modeling and game modding skills. Maybe you can look at noesis as well.
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TwelveSky 2 Model Format
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Re: TwelveSky 2 Model Format
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Re: TwelveSky 2 Model Format
If it aint too much trouble could you explain how to actually use that script for blender?
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Re: TwelveSky 2 Model Format
Only need use in Blender Plugin folder and select from menu, the think i not understand its why Finale cant finish this if this works in blender why this not work in Noesis, only he have answer.PoznakSoft wrote:If it aint too much trouble could you explain how to actually use that script for blender?
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http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
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Personal Game repository samples, send PM
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Re: TwelveSky 2 Model Format
The other issue is managing samples.
I move around from time to time, so my collection of samples isn't usually available.
I've been maintaining a folder of samples in my dropbox but that's only with some games I looked at recently.
And then I have to selectively choose a set of "good" samples so that I can capture a variety of different things...
Of course if it's a model of a girl that would go in the folder
I move around from time to time, so my collection of samples isn't usually available.
I've been maintaining a folder of samples in my dropbox but that's only with some games I looked at recently.
And then I have to selectively choose a set of "good" samples so that I can capture a variety of different things...
Of course if it's a model of a girl that would go in the folder
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Re: TwelveSky 2 Model Format
Ok lots of samples are now in repository .SOBJECT and .MOBJECT, good luck my friend.finale00 wrote:The other issue is managing samples.
I move around from time to time, so my collection of samples isn't usually available.
I've been maintaining a folder of samples in my dropbox but that's only with some games I looked at recently.
And then I have to selectively choose a set of "good" samples so that I can capture a variety of different things...
Of course if it's a model of a girl that would go in the folder
Renders Art by Rimbros
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
http://s303.photobucket.com/albums/nn12 ... E/Renders/
Personal Game repository samples, send PM
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Re: TwelveSky 2 Model Format
I have not looked at the script but is it made from that szkaradek or what his name is?
Place the .blender file where you have the models. Open the blender file in blender. Press alt+p to run script, there will be a window where you choose model directory/texture directory etc.
This is how he usually does it. I might take a look tonight if I am able to.
Place the .blender file where you have the models. Open the blender file in blender. Press alt+p to run script, there will be a window where you choose model directory/texture directory etc.
This is how he usually does it. I might take a look tonight if I am able to.
Re: TwelveSky 2 Model Format
the .blend script don't work.. any ideas?pixellegolas wrote:I have not looked at the script but is it made from that szkaradek or what his name is?
Place the .blender file where you have the models. Open the blender file in blender. Press alt+p to run script, there will be a window where you choose model directory/texture directory etc.
This is how he usually does it. I might take a look tonight if I am able to.
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Re: TwelveSky 2 Model Format
it's for Blender249 as i recallbaso wrote:the .blend script don't work.. any ideas?
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Re: TwelveSky 2 Model Format
Thanks for your info on this guys,
Managed to load SOBJECT files into Three.js Will try for MOBJECT and Maps later if bored.
http://extendedgames.com/TS1ModelViewer/
Now my friend can hopefully mod in custom character hair and face styles .
Managed to load SOBJECT files into Three.js Will try for MOBJECT and Maps later if bored.
http://extendedgames.com/TS1ModelViewer/
Now my friend can hopefully mod in custom character hair and face styles .