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Star Wars - The Old Republic - Beta
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Re: Star Wars - The Old Republic - Beta
So Makeb hit the PTR last week and ain't it a thing of beauty?
Here are the file names from swtor_test_main_area_makeb_1.tor to get you started: http://pastebin.com/HMSbEngu
There have been guys like Eszi and Kamii who recently grabbed a little more attention than they liked:
http://www.reddit.com/r/swtor/comments/ ... abilities/
http://redeclipse.eu/viewtopic.php?f=24&t=871
From what I can tell they just used EasyMYP and NodeViewer (without giving credit ) so I would not rate their achievement too high. I guess it's nice to see that there are still people datamining the files besides me.
But posting it on the official forums and getting permabanned for it is about as dumb as shooting oneself in the foot...
Anyways, looking forward to the expansion!
Here are the file names from swtor_test_main_area_makeb_1.tor to get you started: http://pastebin.com/HMSbEngu
There have been guys like Eszi and Kamii who recently grabbed a little more attention than they liked:
http://www.reddit.com/r/swtor/comments/ ... abilities/
http://redeclipse.eu/viewtopic.php?f=24&t=871
From what I can tell they just used EasyMYP and NodeViewer (without giving credit ) so I would not rate their achievement too high. I guess it's nice to see that there are still people datamining the files besides me.
But posting it on the official forums and getting permabanned for it is about as dumb as shooting oneself in the foot...
Anyways, looking forward to the expansion!
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Re: Star Wars - The Old Republic - Beta
There have been people who were able to edit the archives manually with varying degrees of success, but there is no finished tool to do that.surix wrote:Is there a tool to get modified files back into the archives?
I'd really love to mod the interior of my ship!
Since this is a MMO, editing the game files is against the TOS and I do not offer any help for that.
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Re: Star Wars - The Old Republic - Beta
Any help? I cant get past the Unhandled Exception, seems to work for everyone else, but it doesnt for me.TRDaz wrote:Does anyone have a link to the TOR EasyMYP? Older versions crash when loading and the links dont work for the TOR version :/
EDIT: Ignore that, realised that a few posts above had the version I needed... but I get a error that someone a few posts up had D: (Unhandled Exception)
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Re: Star Wars - The Old Republic - Beta
Well, I did not code EasyMYP and I have not been using it for over a year, so I am not interested in fixing anything related to EasyMYP. Either you could try reaching the original developer of the tool, or find someone else from the forum to take a look at it, or code your own extractor based on the specifications me and other users have posted.
Good luck!
Good luck!
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Re: Star Wars - The Old Republic - Beta
Where could I contact the original developer?
Or is there another way to get the files from the .tor packages?
I dont know anything about coding so thats out of the picture xD
Or is there another way to get the files from the .tor packages?
I dont know anything about coding so thats out of the picture xD
Re: Star Wars - The Old Republic - Beta
Thanks swtor fan.SWTOR fan wrote:There have been people who were able to edit the archives manually with varying degrees of success, but there is no finished tool to do that.surix wrote:Is there a tool to get modified files back into the archives?
I'd really love to mod the interior of my ship!
Since this is a MMO, editing the game files is against the TOS and I do not offer any help for that.
That is lame that they consider modifying graphic data as modifying the game client, its not like you could cheat without modifying the actual executables.
I suppose there also might be the problem that as soon as you login with your new files the patcher will be like "these files don't hash, ill update them." You'd probably have to inject them after the patcher finishes, then hope their anti hacking method doesnt thinking your trying to bot or something.
I'm really disappointed with my ship though, it doesn't even have a restroom, or a comfortable lounge, or a library, and has some random dude who I don't know carbon froze in the hold.
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Re: Star Wars - The Old Republic - Beta
hi,
any of you guys have some information about the ".tor" files specification (especially how the names are stored)?
I'm interested to write a program, just to figure out filenames. EasyMyp is a fantastic tool, and everyone is great who works on guessing the filenames, but, but, but, there have to be an easy way than guessing the filenames... 1+1=2, logic dictates that, if you know the starting value and the result you can figure out the method? Or bioware refused the laws of nature?
any of you guys have some information about the ".tor" files specification (especially how the names are stored)?
I'm interested to write a program, just to figure out filenames. EasyMyp is a fantastic tool, and everyone is great who works on guessing the filenames, but, but, but, there have to be an easy way than guessing the filenames... 1+1=2, logic dictates that, if you know the starting value and the result you can figure out the method? Or bioware refused the laws of nature?
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Re: Star Wars - The Old Republic - Beta
As written by Rick on page 4 on this thread, SWTOR uses the "Jenkins Lookup 3" algorithm to determine the hash for a file name. For each file, the .tor archives store the two hashes (primary + secondary) generated by that function.Vindis wrote:hi,
any of you guys have some information about the ".tor" files specification (especially how the names are stored)?
I'm interested to write a program, just to figure out filenames. EasyMyp is a fantastic tool, and everyone is great who works on guessing the filenames, but, but, but, there have to be an easy way than guessing the filenames... 1+1=2, logic dictates that, if you know the starting value and the result you can figure out the method? Or bioware refused the laws of nature?
It seems to me like you never heard of hash functions. Unless you know the exact file name, you have to test all possible combinations, which can quickly take multiple years, if not centuries.
If you still don't believe me, think of the Digit sum. It is the simplest example of a hash function that cannot be reversed, because e.g. 8 is the digit sum of 17, 35, 62, 80, 800, etc.
Fortunately, many files (e.g. the .mat and the .xml files) contain those file names, so with a little bit of work one can get the file names that way. Also, since Bioware had included the full file names in the early beta versions, we had a good starting point for a lot of file names. Everything that is left now is just filling in the blanks.
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Re: Star Wars - The Old Republic - Beta
Well, i cannot say i have phD in Hashes Now that i've read the wiki it's clear, that easymyp is the best tool to figure it out, yet. (I thought, you can just simply reverse the hash and you get the filename)SWTOR fan wrote: As written by Rick on page 4 on this thread, SWTOR uses the "Jenkins Lookup 3" algorithm to determine the hash for a file name. For each file, the .tor archives store the two hashes (primary + secondary) generated by that function.
It seems to me like you never heard of hash functions. Unless you know the exact file name, you have to test all possible combinations, which can quickly take multiple years, if not centuries.
If you still don't believe me, think of the Digit sum. It is the simplest example of a hash function that cannot be reversed, because e.g. 8 is the digit sum of 17, 35, 62, 80, 800, etc.
Fortunately, many files (e.g. the .mat and the .xml files) contain those file names, so with a little bit of work one can get the file names that way. Also, since Bioware had included the full file names in the early beta versions, we had a good starting point for a lot of file names. Everything that is left now is just filling in the blanks.
Isn't nodeviewer parse somehow, because that tiny part i read, seems look for exact name...
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Re: Star Wars - The Old Republic - Beta
What you see in Node Viewer is a another type of file system contained inside the .bkt and .node files. For those files, the names are in fact given inside the files. This is why you can also find the new names from 2.0 in there, even though the programmer did not know about those names when he wrote the program.
However, all other files are only stored with their hashes.
However, all other files are only stored with their hashes.
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Re: Star Wars - The Old Republic - Beta
I found nearly 8000 new filename, i'll upload it if u guys don't mind.
Grab it here:http://rapidshare.com/files/797895651/found.zip
I can't translate it to percentage, because it seems everybody have different file number I have 414230
Grab it here:http://rapidshare.com/files/797895651/found.zip
I can't translate it to percentage, because it seems everybody have different file number I have 414230
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Re: Star Wars - The Old Republic - Beta
Getting a "Download not available Download permission denied by uploader. (0b67c2f5)" when I go to download it.Vindis wrote:I found nearly 8000 new filename, i'll upload it if u guys don't mind.
Grab it here:http://rapidshare.com/files/797895651/found.zip
I can't translate it to percentage, because it seems everybody have different file number I have 414230
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Re: Star Wars - The Old Republic - Beta
Fix'd http://rapidshare.com/files/797895651/found.zip (i hope)Tribalizer wrote:Getting a "Download not available Download permission denied by uploader. (0b67c2f5)" when I go to download it.Vindis wrote:I found nearly 8000 new filename, i'll upload it if u guys don't mind.
Grab it here:http://rapidshare.com/files/797895651/found.zip
I can't translate it to percentage, because it seems everybody have different file number I have 414230