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Tomb Raider (2013) (PC) (PS3) (XBOX) (*.tiger)

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Ekey
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Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)

Post by Ekey »

About PCD9 from Rick svn
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Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)

Post by Sammie »

CMihai wrote:Nude patches by texture edit is so 2000...we need to be able to replace meshes :lol: But, aside from that, yea any progress in getting a readable obj format or even exporting the mesh rigged.
I found a site for TR 2013 texture modding via TexMod (including see-through-shirts, lol...)

Image
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Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)

Post by kekko »

I haven't checked yet by myself, but I guess TR9 CDRM format should be similar to TRU one.
There's already a nice tool for that and sources are freely available
http://www.tombraiderforums.com/showthread.php?t=142318
Binary: http://www.volny.cz/pavlicd/UnpackTRU/UnpackTRU3.96.zip
Sources: http://www.volny.cz/pavlicd/UnpackTRU/U ... .96Src.zip
Gh0stBlade
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Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)

Post by Gh0stBlade »

So when can we get the proper extensions, I just can't go through millions of files without knowing what they are all we need is the .mesh,.fsb .tex/dds stuff for now.
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howfie
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Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)

Post by howfie »

ok i take care of that today lol
k i see people use dx9 hacks for texture mods so screw texture replacement.
you guise should tell me sooner so i dont waste all of yesterday writing zlib code and going through 7,000 textures lol. the formats have changed slightly.
just sound right? and then dont save other data right :D?
Last edited by howfie on Sun Mar 10, 2013 5:41 pm, edited 1 time in total.
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Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)

Post by Gh0stBlade »

howfie wrote:ok i take care of that today lol
just sound right? and then dont save other data right :D?
Would love to grab the sound, also it'd be great if you could strip of the first couple of bytes so that it can be used in fsb extractor without having to remove it for all files. The file should start with FSB4. Cheers.
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Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)

Post by howfie »

can you find one sample fsb filename?
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Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)

Post by Gh0stBlade »

howfie wrote:can you find one sample fsb filename?
0x45a79000.drm is a fsb :)
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howfie
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Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)

Post by howfie »

thx will be done soon.
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Re: Tomb Raider (2012) (PC) (PS3) (XBOX) (*.000.tiger)

Post by delutto »

Ekey wrote:Simple Language Editor (TR9 Xbox) ... Need tests

Image

1) Unpack Tiger BIGs
2) Open local.bin
3) Select string
4) Edit string
5) Save or Continue editing
6) Test it :)
Delphi 7...
Could you share the source code?
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Post by howfie »

k done.. how do you play FSB files? :D
gotta make sure they work
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Post by Gh0stBlade »

howfie wrote:k done.. how do you play FSB files? :D
gotta make sure they work
http://aezay.site11.com/aezay/fsbextractor/

this worked for me
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Post by howfie »

i get a "This sample could not be extracted as the data offset points outside file boundaries." :D
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Post by Gh0stBlade »

howfie wrote:i get a "This sample could not be extracted as the data offset points outside file boundaries." :D
worked perfectly fine for me sample:
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Re: Tomb Raider (2013) (PC) (PS3) (XBOX) (*.000.tiger)

Post by howfie »

ok i see why lol; it doesn't work on the symlink FSB files... actually have to rename the ones in the bigfile folders. almost done.
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