DOTAPRINCE wrote:Will this let us get the models perfectly from it or any renderware games?
Yes I suppose it will. But if anyone was an FPK extractor that works for Bloody Roar 4 please send me the link, as FPK is a container that BR4 uses to hold dff models and animations, but FPK itself not a renderware format.
But yes there are many viewers in the C:\RW\Graphics\viewers folder. And I have confirmed that the C:\RW\Graphics\viewers\wrldview\wrldview_d3d8.exe "bsp viewer" does work on the BSP files from Monsters Inc.
Here are other viewers that are included note though that this is all highly technical and some work only from the commandline some by double clicking some by both, and some complain about wanting extra dlls, which I assume are in the :
"C:\RW\Shared\RWStudio DLL Installer\setup.exe" which will not install because I am assuming does not work with windows 7 or I did something wrong. You only get the DLL installer after installing the first part from the disc. But again when I installed the base program, I checked every box (programmer, artist ect)
Any there are lots and lots of pdf documents, explaining what each program does, and how to Optimize meshes for example the 16 page
C:\RW\Graphics\docs\exporters\whitepapers\OptimizeStaticGeom.pdf
which tells you about PS2 Tri-Strips
And there are also many exporters, for both 3dsmax, and maya, and again many documents explaining how to use the exporters:
C:\RW\Graphics\docs\exporters\SDK\3dsmaxApiReference.chm which is a windows help file for the 3dsmax to dff exporter.
The size of everything after installing most of it is 400MB.
C:\RW\Graphics\docs\userguide\UserGuideVol1.pdf is 280 pages, and there are 2 more volumes.
I just might install 3D Studio Max (In the United States all college students with an .edu email account can get a free limited version of 3d Studio Max), and play around to see if I can get exported meshes to work in renderware games.
But yes if anyone has an FPK extractor that works on BR4 send it to me, so I can test out the model/animation/texture viewer with it.
I accept ALL requests. Let me know your requests.