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Spotlight: Señor Casaroja's Noesis
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Re: Señor Casaroja's Noesis
It depends on your hardware/drivers. Most ATi/nVidia stuff (including mine) has no problem printscreening from a fullscreen OpenGL context, but some drivers will screw it up for whatever reason. I recall having trouble doing it with another application under a shitty Intel onboard graphics solution once, and I got around it by using the screen capture option in Paint Shop Pro 5. I guess it grabs the buffer out of the device context which still works even with Intel's garbage OpenGL implementation.
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Re: Señor Casaroja's Noesis
I have an ATI radeon 4500 which isn't..modern...but probably not old either.
Maybe it's just paint.NET that doesn't like it. I'll try a different photo editor
Maybe it's just paint.NET that doesn't like it. I'll try a different photo editor
Re: Señor Casaroja's Noesis
Hi I recently discovered this topic about that amazing program.
Now in the past I have been busy finding tools to export all sorts of GTA IV Xbox data. The archives are accessible, textures (xtd) are exportable, audio is exportable (xma codec), but the models are still a mystery.
And seeing you guys managed to export RDR models, I thought maybe exporting IV models would be as easy.
IV models have the file format wdr, but on Xbox it is xdr.
My goal is to convert the buttoned suit featured only on the Xbox, to the PC version.
I have the texture already:
Now in the past I have been busy finding tools to export all sorts of GTA IV Xbox data. The archives are accessible, textures (xtd) are exportable, audio is exportable (xma codec), but the models are still a mystery.
And seeing you guys managed to export RDR models, I thought maybe exporting IV models would be as easy.
IV models have the file format wdr, but on Xbox it is xdr.
My goal is to convert the buttoned suit featured only on the Xbox, to the PC version.
I have the texture already:
- Mirrorman95
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Re: Señor Casaroja's Noesis
But it has been supported by now; will you support this or have you given up on it?chrrox wrote:He is busy right now it will get added when he has time.
Don't worry once its added ill support it but you should not pester him about it.
BBSFM and KH2FM+ saves are compatible with KH2.5. viewtopic.php?t=13424
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Re: Señor Casaroja's Noesis
Have you no shame at all, there are nicer ways to ask for someone's help.
Perhaps he didn't notice it was implemented, we're not here to be your servants
Perhaps he didn't notice it was implemented, we're not here to be your servants
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Re: Señor Casaroja's Noesis
I'm sorry, I've tried asking him other ways and I never got a response, and he hasn't said anything on the matter for months now. I just don't want any false hope that it will happen if he's lost interest. If I had any idea how 3d model formats or PS2 vif tags worked, I wouldn't be asking. I feel your response was way too harsh and that my line of questioning is reasonable.Demonsangel wrote:Have you no shame at all, there are nicer ways to ask for someone's help.
Perhaps he didn't notice it was implemented, we're not here to be your servants
BBSFM and KH2FM+ saves are compatible with KH2.5. viewtopic.php?t=13424
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Re: Señor Casaroja's Noesis
Hell, it was probably over a year ago that I asked if he could work on the YOBJ model files from Yukes games, so I just went ahead and made a plugin for 3DS Max, instead of waiting for someone else to do the work ...Mirrorman95 wrote:I'm sorry, I've tried asking him other ways and I never got a response, and he hasn't said anything on the matter for months now. I just don't want any false hope that it will happen if he's lost interest. If I had any idea how 3d model formats or PS2 vif tags worked, I wouldn't be asking. I feel your response was way too harsh and that my line of questioning is reasonable.Demonsangel wrote:Have you no shame at all, there are nicer ways to ask for someone's help.
Perhaps he didn't notice it was implemented, we're not here to be your servants
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Re: Señor Casaroja's Noesis
Indeed. Rich has other things to worry about, besides Noesis, that he actually gets paid for. He does updates, but in his own time. And that is all also quite reasonable. Like this motto: "When you want something done, you gotta do it yourself." Now, let us all be on our merry way
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Re: Señor Casaroja's Noesis
Motion controls aren’t just for gaming anymore. Leap Motion will begin filling pre-order for its titular device on May 13. Similar to the Microsoft Kinect, Leap Motion is a small 3-D motion capturing device that works with laptops and desktops. About the size of a USB stick, the device sports tiny cameras that can track even the smallest moments from hands and fingers — up to a 0.01 of a millimeter at a max 290 frames per second.
The company has also announced the launch of its Airspace app store. Users can expect to see Corel, Autodesk, Cut the Rope, Disney’s Sugar Rush and Dischord, a drumming app from renowned game studio Double Fine. Mac owners will also get some love with Clear, a sort of to-do list for Mac. According to VentureBeat, 52,000 developers have applied for developer kits with 12,000 sent out.
Orders will be shipped in the order they were received, so those that ordered first will be the first to get their hands on the device. Interested consumers can still order the device online, but the price has jumped from $70 to $80. Shoppers can also check their local Best Buy which will start carrying the device on May 19...
http://blog.laptopmag.com/leap-motion-controller-ships
So.. Mr.Adults any chance you can wrangle this up and incorporate into noesis? i know, i know, they probably charge high for the dev. kit. but maybe, just maybe you will like this? and think it's worth getting...
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Re: Señor Casaroja's Noesis
Would it be possible to add support for Tales of Heroes: Twin Brave MDL, PPT, and ANI files? I could give you some samples but due to the rules...
MDL = The games models format
PPT= PSP texture files
ANI = Animation files.
MDL = The games models format
PPT= PSP texture files
ANI = Animation files.
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Re: Señor Casaroja's Noesis
After some hexing I found out that Noesis doesn't read all the motion files. Two hex values after NMDM make all the difference to Noesis as some values are completely ignored, and skipped. Of course, messing with those values completely screws up the animation despite being loaded into Noesis. I guess since it is a more recent feature it is still in testing. Not sure how I'd deliver an example of this since the new rules and all.
But I will say so far the support is very very good.
But I will say so far the support is very very good.
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Re: Señor Casaroja's Noesis
I thought I made it find NMDM's outside of NJTL's too. If you want to send me your files I can see what's going on. At some point. I haven't had time/energy to work on Noesis in a while now.
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Re: Señor Casaroja's Noesis
It does? How does it do this? By name? Because the tests I ran showed it wouldn't read a motion file without being hexed into a file with the model. I didn't try changing names though. Anyways, will drop a couple examples via PM.
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Re: Señor Casaroja's Noesis
You misunderstood, I meant outside of NJTL chunks. Not all nj models start with NJTL, it's an optional chunk. However, NJTL itself can parent NJCM and NMDM chunks. Noesis will find NMDM chunks in the main file or in the NJTL nest.
Noesis will also combine all NMDM chunks in a file. So if you have 2 NJCM models in the file with 40 bones each, you end up with a single model that has 80 bones. It doesn't compensate for this with animations, however, so if you have NMDM's for 40-bone models in the file it won't be able to combine them with the 80 bone model. That's what's happening with some of those Maken X files you sent over.
I think the most elegant way to deal with this across all the different Ninja model implementations and uses is to make a script that lets people parse together NJCM/NMDM from one or more files and spit them out into a single file that Noesis loads. Anyone could write the script fairly easily, since skipping over Ninja chunks is easy and you just need to present the user with options for which chunks they want to select from which file(s) to shove out to a single file for Noesis. But if no one does, I will... some day.
Also, I have no idea what's up with the geometry on some of the Maken X models. They don't use multiple vertex weights, the vertex/index data chunk sizes fit as expected, the skeletons are transformed correctly, and the chunk lists terminate correctly. They might just be re-appropriating surfaces and/or messing with vertices/triangles themselves in-game, I dunno. They might also do some custom logic with taking node data from multiple different models during transform. I know some games do crazy game-specific shit like that, SC5 was weird too in that all of its data was relative to a single global address instead of the NMDM chunk.
Noesis will also combine all NMDM chunks in a file. So if you have 2 NJCM models in the file with 40 bones each, you end up with a single model that has 80 bones. It doesn't compensate for this with animations, however, so if you have NMDM's for 40-bone models in the file it won't be able to combine them with the 80 bone model. That's what's happening with some of those Maken X files you sent over.
I think the most elegant way to deal with this across all the different Ninja model implementations and uses is to make a script that lets people parse together NJCM/NMDM from one or more files and spit them out into a single file that Noesis loads. Anyone could write the script fairly easily, since skipping over Ninja chunks is easy and you just need to present the user with options for which chunks they want to select from which file(s) to shove out to a single file for Noesis. But if no one does, I will... some day.
Also, I have no idea what's up with the geometry on some of the Maken X models. They don't use multiple vertex weights, the vertex/index data chunk sizes fit as expected, the skeletons are transformed correctly, and the chunk lists terminate correctly. They might just be re-appropriating surfaces and/or messing with vertices/triangles themselves in-game, I dunno. They might also do some custom logic with taking node data from multiple different models during transform. I know some games do crazy game-specific shit like that, SC5 was weird too in that all of its data was relative to a single global address instead of the NMDM chunk.
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Re: Señor Casaroja's Noesis
I've heard that your program has TIM2 support, and I noticed you only have source code for plugins, but would you be willing to share the TIM2 texture source code? Every TIM2 source code I've found will not work, and hoping you may have some other source code. I'd love to have the TIM2 source code from Game Graphic Studio, as it is the only program I've found that can properly open and display the TIM2 textures I have been dealing with, but I can't contact the program developer and their website is gone now. It would be nice to add at least a previewer of the TIM2 textures, if not a converter to convert them back and forth, so they can be edited in an image program. Right now, I am externally loading the TIM2 images in GGS for people to preview the textures.