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[PC] The Cave - *.~h and *.~p archives
- ikskoks
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[PC] The Cave - *.~h and *.~p archives
Hello. I need help with unpacking and repacking archives in this game. Can someone look at this files and create quick bms script or tool/unpacker? Please
In "p" files there are content of the game (like textures)
In "h" files there are file names
I uploaded files for analysis to this post.
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- ikskoks
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Re: [PC] The Cave - *.~h and *.~p archives
Thank you. I'll try this ^^
I searched with wrong method ;p
- Haoose
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Re: [PC] The Cave - *.~h and *.~p archives
File format is similar to the format of game "Stacking".
Also like format of game "Costume Quest", with some modifications.
Also like format of game "Costume Quest", with some modifications.
- delutto
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Re: [PC] The Cave - *.~h and *.~p archives
These files seem to have a small difference, none of the above methods worked.Ekey wrote:viewtopic.php?f=10&t=9737
viewtopic.php?f=10&t=8631
http://aluigi.altervista.org/papers/bms ... legend.bms
PS: Did you not try search?
- Haoose
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Re: [PC] The Cave - *.~h and *.~p archives
You do not have the required permissions to view the files attached to this post.
- ikskoks
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Re: [PC] The Cave - *.~h and *.~p archives
I searched in the internet for the tools to this game and I found new version of Double Fine tool that can support files from The Cave. We can unpack/repack files or strings with text to translate. Enjoy
Example unpacking command: C:\Users\ikskoks>C:\Users\ikskoks\Desktop\DoubleFineTool\DoubleFineTool.exe -u "
D:\The Cave\Win\Packs\Loc_enUS.~h" C:\Users\ikskoks\Desktop\DoubleFineTool
DoubleFineTool.exe - name of the tool
-u - unpacking option
"D:\The Cave\Win\Packs\Loc_enUS.~h" - path to the "h" file
C:\Users\ikskoks\Desktop\DoubleFineTool - a folder where files will be unpacked
EDIT: Download also available here --> < link expired >
Example unpacking command: C:\Users\ikskoks>C:\Users\ikskoks\Desktop\DoubleFineTool\DoubleFineTool.exe -u "
D:\The Cave\Win\Packs\Loc_enUS.~h" C:\Users\ikskoks\Desktop\DoubleFineTool
DoubleFineTool.exe - name of the tool
-u - unpacking option
"D:\The Cave\Win\Packs\Loc_enUS.~h" - path to the "h" file
C:\Users\ikskoks\Desktop\DoubleFineTool - a folder where files will be unpacked
EDIT: Download also available here --> < link expired >
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Last edited by ikskoks on Sat Dec 27, 2014 2:42 pm, edited 1 time in total.
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Re: [PC] The Cave - *.~h and *.~p archives
Hi guys,
Has anybody tried to edit game fonts? I tried, but without success. Game will not show letters, only white squares (like missing characters). I have used Scaleform 3.x and 4.x for generating GFx, but result is the same.
UPDATE:
Got it! Problem was in one byte. After generating GFx file, one byte was "0x03" (maybe a Scaleform version??), but original GFx file has "0x02" there. So I changed it back to 0x02 and voilà, fonts are showing
Highlighted byte is THAT byte:
Has anybody tried to edit game fonts? I tried, but without success. Game will not show letters, only white squares (like missing characters). I have used Scaleform 3.x and 4.x for generating GFx, but result is the same.
UPDATE:
Got it! Problem was in one byte. After generating GFx file, one byte was "0x03" (maybe a Scaleform version??), but original GFx file has "0x02" there. So I changed it back to 0x02 and voilà, fonts are showing
Highlighted byte is THAT byte:
Re: [PC] The Cave - *.~h and *.~p archives
Sadly it still can't unpack XBOX360 version file.ikskoks wrote:I searched in the internet for the tools to this game and I found new version of Double Fine tool that can support files from The Cave. We can unpack/repack files or strings with text to translate. Enjoy
Example unpacking command: C:\Users\ikskoks>C:\Users\ikskoks\Desktop\DoubleFineTool\DoubleFineTool.exe -u "
D:\The Cave\Win\Packs\Loc_enUS.~h" C:\Users\ikskoks\Desktop\DoubleFineTool
DoubleFineTool.exe - name of the tool
-u - unpacking option
"D:\The Cave\Win\Packs\Loc_enUS.~h" - path to the "h" file
C:\Users\ikskoks\Desktop\DoubleFineTool - a folder where files will be unpacked
EDIT: Download also available here --> DOWNLOAD DOUBLE FINE TOOL
Re: [PC] The Cave - *.~h and *.~p archives
Hello, merlinsvk.merlinsvk wrote:Hi guys,
Has anybody tried to edit game fonts? I tried, but without success. Game will not show letters, only white squares (like missing characters). I have used Scaleform 3.x and 4.x for generating GFx, but result is the same.
UPDATE:
Got it! Problem was in one byte. After generating GFx file, one byte was "0x03" (maybe a Scaleform version??), but original GFx file has "0x02" there. So I changed it back to 0x02 and voilà, fonts are showing
Highlighted byte is THAT byte:
Could you tell me how to use the Scaleform 3.x or 4.x to generate the GFx?
I want to translate the game to my own language, already know how to unpack/pack the *.P files.
Could you help me, please?
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Re: [PC] The Cave - *.~h and *.~p archives
yeah x360 support would be great PC is zlib but X360 is lzx
Quick BMS Editor GUI - simple easy to use
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
Goto : viewtopic.php?uid=34229&f=29&t=6797&start=0
Downloads from DropBox : https://dl.dropboxusercontent.com/u/
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Re: [PC] The Cave - *.~h and *.~p archives
Scaleform Gfx it's default Flash SWF with changed header CWS to GFXRjack wrote: Hello, merlinsvk.
Could you tell me how to use the Scaleform 3.x or 4.x to generate the GFx?
I want to translate the game to my own language, already know how to unpack/pack the *.P files.
Could you help me, please?
My Github repo
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Re: [PC] The Cave - *.~h and *.~p archives
Scaleform SDK can be used from Adobe Flash, while you editing fonts in flash file, but it's not necessary. I'm using it from command line like:Rjack wrote: Could you tell me how to use the Scaleform 3.x or 4.x to generate the GFx?
Code: Select all
gfxexport englishfonts.swf
That's all.
- Haoose
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Re: [PC] The Cave - *.~h and *.~p archives
merlinsvk
Does not work the way. White squares instead of letters.
How to change font in SWF-file in Adobe Flash?
Does not work the way. White squares instead of letters.
How to change font in SWF-file in Adobe Flash?
Re: [PC] The Cave - *.~h and *.~p archives
Thanks for your replying. But I have one more question.merlinsvk wrote:Scaleform SDK can be used from Adobe Flash, while you editing fonts in flash file, but it's not necessary. I'm using it from command line like:Rjack wrote: Could you tell me how to use the Scaleform 3.x or 4.x to generate the GFx?Then I change that one byte and pack new .gfx to .~p archive.Code: Select all
gfxexport englishfonts.swf
That's all.
What should I do if I want to use another font? Should I change the font name?
Sorry, I'm not good at Adobe Flash.