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DmC animation error?

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hotgoblin
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DmC animation error?

Post by hotgoblin »

Hello.
I've tried to open some .upk files of DmC Devil May Cry with the UE Viewer, but it can open just three packages.

When I open other packages of DmC there is this error:

Code: Select all

nknown member AKF_NT_NTA of enum AnimationKeyFormat
ERROR: AnimSequence::Serialize(AnimSequence_0): 5876 unread bytes
LoadObject:AnimSequence'CH19_MundusTraversal.AnimSequence_0', pos=BE4D3, ver=845/4, game=8033 <- UObject::EndLoad <- LoadWholePackage:CH19_MundusTraversal <- Main
The numbers are always the same.
It looks like the UE Viewer dosn't find the animatons.

The package with Dante without jacket just works.

Can someone help me?
deepshit
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Re: DmC animation error?

Post by deepshit »

Wrong place.Post on gildor's forum.
Update Umodel.
hotgoblin
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Re: DmC animation error?

Post by hotgoblin »

http://www.gildor.org/projects/umodel/compat

Yes animations are not supported yet.
And I don't think that will be soon ...

But I just want to export models with textures not animations.
jbeckman
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Re: DmC animation error?

Post by jbeckman »

Use the -noanim parameter to skip animations. :)

It's part of the command line parameters, most of them should be on the website with the program itself.
(I had to use this parameter to load a few of the archives properly due to as mentioned above the animations not being fully supported yet.)
hotgoblin
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Re: DmC animation error?

Post by hotgoblin »

Thanks ! :)

Now I can load all .upk Files.
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